https://www.drivethrurpg.com/product/184365/Anderson--Felix-Guide-to-Naval-Architecture

I'm interested for a review of the parts related to spin habitats. I'm aware that Clement Sector had a Traveller version (no longer in release) and a Cepheus Engine version of their core rules and I'm not sure how shipbuilding differs from (CT/MgT) origins, but if the spin habitat section was worthwhile (ie more than a paragraph) and looked like it would work with MgT or CT build approaches, I'd consider shelling out for it. I just don't want to blow $15 to get just that unless it is a) useful and b) has a bit of a decent treatment.

Timothy managed to find a reference from one of the High Guard's that gave some very limited guidance on spin habs. (I didn't think to wonder if it was MgT HG or CT... hmmm).

TomB

--
“The only stable state is the one in which all men are equal before the law.” ― Aristotle