6, but I know it was not for all (Scouts, Army, Navy, Marines, Flyers and Merchants and Flyers were in COACC vs. Player's Guide).

I wrote 95% of Corporates in an Enhanced mode.

I have concerns about how you could spend BPs. The uber characters do line up w some of the inspirational works that the creators drew towards, but just taking risks is 95% likely to get you killed but military enhanced generation with big survival negatives almost guarantees big medals.

I felt like a max of 3 BPs could be spent for one roll and a max accumulator of 6 should be observed so nobody banks 14...

That might help keep SEHs rare.

Tom

On Tue, Oct 13, 2020, 05:05 Rupert Boleyn, <xxxxxx@gmail.com> wrote:


On 13Oct2020 2122, xxxxxx@gmail.com wrote:
> Hi,
>
> I just realized I may have been doing something incorrect for a long
> time in MT enhanced generation. Is there a specific limitation to
> using brownie points only for survival/position/promotion/getting a
> skill?
>
> I always used to use them to help modify skill table rolls when random
> chance of the dice was wanting a character to (forex) have 5 levels of
> electronics when you needed an engineer with engineering, gravitics,
> electronics, and mechanical.
>
> Can I use BPs legitimately for shifting my skill rolls to change
> skills on the chosen skill table?
>
> TomB
I a;ways thought that they were for any rolls in chargen. Thus with a
bit of care if you manage to get a good number of them early you can do
some fairly broken things (at least that's what I remember). They are
one of the reasons I wouldn't use the advanced careers were I to run a
MT game (the main reason being that they only did them for four careers).

--
Rupert Boleyn <xxxxxx@gmail.com>

-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://www.simplelists.com/confirm.php?u=RDHE7iRpfwqlHvVvWBIhpJZsbTiD5NnL