I've never really gotten into this in much detail but on small ships like a free trader one guy is gonna' have to cover a lot more than someone on a larger starship.

And then there's the scout ship.
Whether or not it's crewed by ex-Scouts & whether or not there's one or two aboard, *everything* still has to be covered.

Guess that's where JOAT comes in.

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On Friday, October 16, 2020, 12:32:42 PM MST, Evyn Gutierrez <xxxxxx@gmail.com> wrote:


In my games over the years the skill engineer covers the drives mechanical and electronics cover the rest. Note I pretty much use CT's skill list with generous defaults to related skills.

With that the crew tasked with maintaining the physical plant of ship are referred to as Engineering.

On October 16, 2020, at 11:25, Peter Berghold <xxxxxx@berghold.net> wrote:

In the Traveller universe there has to be folks both working downside
and upside that do maintainence on very comlex systems on starships to
keep them running. 

How are they referred to?

On board a US Navy ship you had technicians that maintained the
computers and you had enginemen that maintained (you guessed it) engines
except there were folks working on the main power plants (we had 4) and
ship's propulsion systems (gas turbines) collectively referred to as
engineering.  My father in law was referred to as an engineer not a
mechanic because he kept the high pressure steam generators working in
Boston. FIL did not have an engineering degree but nonetheless was
referred to as an engineer (officially Stationary Engineer)

How do such titles map in Traveller?  Some of the systems a starship
use would be fairly complex requiring a high degee of education but
still you'd need "grunts" to turn screws and tighten large nuts and in
some cases weld up hull plates.


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