And for you reading pleasure:

 

Tophat Class Dinghy

Designed by Ewan Quibell 2020-10-28

Updated 2020-10-29

 

CraftID:

Tophat Class Dinghy, Type QL, TL9, Cr 3,901,386

Hull:

2/5, Disp=2, Config=4USL, Armour=40D,

Unloaded=68.123 tons, Loaded=72.411 tons

Power:

1/2, Fusion=40Mw, Duration=3/9

Loco:

1/1, Manoeuvre=1, Agility=2

Comm:

Radio=Far Orbit x2

Sensors:

Radar=Planetary, Light Amplification, Radiation Sensor=V Distant, Magnetic Sensor=V Distant, Headlight x2

ActObjScan=Diff, ActObjPin=Diff

Off:

Hardpoints=1

Def:

DefDM=+4

Control:

Computer=0/bis x3, Special=HeadsUp display,

Environ=basic env, basic ls, extend ls, Airlock

Accom:

Crew=1 (Pilot=1) Seats=Adequate x2

Other:

Cargo=2.127 kliters, Fuel=2.6 kliters ObjSize=Small

Heavy Robot Arm x2

EmLevel=Faint

Comment:

Construction Time=24 weeks single, 20 weeks multiple

Excess Power=36.985 Mw

Cost in Quantity=Cr 3,121,109

 

The Tophat class Dinghy is a design by Langria Shipyards of Boogerian for those who would rather not have to work outside in Vaccsuits, and have the luxury of eating their lunch (about all you can fit in the cargo hatch) in a sealed and relatively comfortable environment.

The Tophat is a small utility spacecraft designed to be used close to its normal hanger facilities, and while it has a three day duration at full power it’s not indented for pilots to spend more than ½ a day in it at any one time. There are no sleeping facilities and life support functions are minimal.

                It has two robot arms for holding and moving objects or holding onto ships and has the ability to take a passenger on a short flight if needed.

                The main cost of the dinghy is the powerplant which at TL9 is the smallest that can built that over powers the craft considerably and provides it’s agility. Skilful engineers have been able to regulate the power supply into providing only the needed electricity for the dinghy that effectively extends the duration to 39 days, and reduces the dinghy’s agility to 0, however most owners and pilots prefer to be able to utilise the responsiveness of the craft so don’t bother.

 

 

-----Original Message-----
From: xxxxxx@simplelists.com <xxxxxx@simplelists.com> On Behalf Of xxxxxx@quibell.org.uk
Sent: 28 October 2020 23:11
To: xxxxxx@simplelists.com
Subject: RE: [TML] TL 10 Sunfish Dinghy

 

Going to use this one thanks.

 

And I think you can just squeeze one in @ TL9 with a fusion plant. I'll post it soon (ish).

 

-----Original Message-----

From: xxxxxx@simplelists.com <xxxxxx@simplelists.com> On Behalf Of Jeffrey Schwartz

Sent: 28 October 2020 13:28

To: tml <xxxxxx@simplelists.com>

Subject: [TML] TL 10 Sunfish Dinghy

 

Inspired by Ewan's work....

 

 

CraftID: Dinghy, Type QD, TL10, Cr 1,369,561

Hull: 2/3, Disp=2, Config=2SL, Armour=40E,

Unloaded=40.5471 tons, Loaded=40.591tons Power 1/2, Fusion=5.85Mw, Duration=3/9

Loco: 1/2, Maneuver=2, Agility=0, NOE 40kph

Comm: Radio=Far Orbit x1, Regional x1

Sensors:  Headlight x1, Radar: Regional (500km) x1, SynthVision ActObjScan=Diff, ActObjPin=Diff,

Off: Hardpoints=1, Beam Laser Distant (2.5km) Pen 5/2 Dmg 4

Def: DefDM=+2

Control: Computer=0/bis x2, Special=HeadsUp display x1, Environ=basic ls, extend ls, Airlock

Accom: Crew=1 , 1 passenger

Other: 2 Heavy robot arms, Cargo=8.3 kliters, Fuel=0.63 kliters ObjSize=Small EmLevel=Faint

Comment:

Construction Time=24 weeks single, 20 weeks multiple Excess Power=0.0099Mw Cost in Quantity=Cr1,095,648

Spreadsheet:  https://docs.google.com/spreadsheets/d/1TZ8f5LkUQzSUVHROlJ7d0N969927ovWP1T6LOMCtlKY/edit?usp=sharing

 

The Sunfish is intended as a general purpose utility craft that works near a parent ship or station.  It's sensors are minimalistic, and in general use it depends on a data link to the parent for seeing anything farther than what it's about to run into.

It can carry a half ton of cargo and a passenger from one ship to another.

It can grab a larger object with it's waldos and move it.

It can do a weld job on a ship's hull, or be used by a belter to chop off chunks from a rock.

While it has a 72 hour fuel supply, it doesn't have a bunk. Some belters hang a hammock in the cargo area... but this isn't particularly comfortable. "Not particularly comfortable" also describes the fresher.

It can be used for short interplanetary trips - but the comfort level really is only better than the early Solomani "Apollo Missions"

because it does have a fresher rather than plastic baggies.

The 72 hour fuel supply is annoying because you have to remember to top it off.

 

On the other hand....

... It's a hell of a lot more comfortable than working the belt in a vac suit.

.... It's small and with the arms it can latch on to most ships ... it's small enough to fit in most ships easily ... It's streamlined and can make a quick run planet side rather than waiting for the High Port shuttle .. it's cheap.  About 3x the price of an enclosed air/raft ...The ability to go sub-orbital and make long planetary trips quickly.

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