Hi Timothy,

 

Looks good. I assume you just made something up for the solar panels, or are they detailed in a supplement/journal somewhere? Also it’s a lifeboat it doesn’t need cargo (or not much anyway). You get into it when the ship is blowing up, or when ship is heading towards the primary/gass giant/planet and you can’t stop it, or when you can’t support yourselves on the ship any more, all of which don’t really relate to moving cargo into a lifeboat (YMMV of course). And I say that because I’d use your 2 tons of cargo for an extra 8 weeks of fuel.

 

Yup MgT2 and Megatraveller don’t translate too well. I’m trying to work out a reasonable translation for MgT2’s biosphere into MT and it’s not proving easy. Power points in MgT2 just don’t translate very well into Mw, and there is nothing to even try and guess at weight because MgT2 doesn’t do weight.

 

Also don’t limit yourself to the spirit of mine, MTU tops out at TL10, work with what works for your TU, or the OTU if that’s what you’re writing for. Write what makes sense there.

 

Anyway happy that it stirred some thoughts, and if you do write something up for a convention let me know for which one and I’ll see about coming to play in it.

 

Best regards,

 

Ewan

 

 

From: xxxxxx@simplelists.com <xxxxxx@simplelists.com>
Sent: 07 November 2020 21:42
To: Tml <xxxxxx@simplelists.com>
Subject: Re: [TML] TL10 Wouldhave Class 10 ton Lifeboat

 

 

 

Greetings,

 

I may not be entirely translating Ewan's design correctly (from MegaTraveller, isn't it) and I may not be making the best choices with MgT2's High Guard, but here's my attempt at it in MgT2 FWIW.

 

Sphere (-20% cost), 10 tons, 4 hull points Cr400,000

Armour = 0

Manoeuvre = 2 (TL10), 0.2 tons, Cr400,000, [PP=2]

Power Plant = Fusion (TL8), 10PP, 1 ton, Cr500,000, [BSS PP=2]

Fuel = 1 ton (4 weeks)

Cockpit = 1.5 tons, Cr10,000

Computer/10 (TL9), Cr160,000

Sensors = Civilian, 1 ton, Cr3,000,000, [PP=1]

Solar Panels = 0.5 tons, Cr50,000 (4 months with minimal manoeuvering, infinite when 'shut down' save for ELBs)

Crew = pilot

Emergency Low Berths x 2 (8 places), 2 tons, Cr2,000,000, [PP=2]

Airlock

 

TOTAL

7.7 tons (2.3 tons of cargo), Cr6,570,000

 

(I thought about adding an Extended Sensor Array but that would take it to TL11 which seems against the spirit of Ewan's TL10.  If it's wanted it would add two tons, reducing cargo to 0.8 tons and add PP=2 making

 

 

 

 

Me, thinking aloud/allowed, rather than coming to any conclusions:

 

Seems to me that there's two choices for using this:

the PCs find one that's empty and can be salvaged, that has occupants who are dead (who are they? computer's partially destroyed giving clues but not answers to origins), that has occupants who are alive

the PCs need to get into one for some reason. [1]

 

The latter seems the more fun thing - at least for a convention game.

It would then seem most interesting, as suggested, that their sojourn in the lifeboat is for a long time

and that suggests that it would get more 'value' if the PCs jumped over events that they (actually the players) know about.  Virus would be an obvious choice to go from golden age/CT/MT to 1248 or later although I also rather like the suggestion of ending up in the middle of a peace with former enemies.

 

Hmmm, <wanders off in brown study>

 

tc

 

 

[1] Actually, I say two choices, this would make a D6 table very easy:

1 PCs find empty lifeboat

2 PCs find lifeboat with corpses and clues as to origins

3 PCs find lifeboat with occupants

4 PCs need to use such a lifeboat, picked up relatively quickly

5 PCs need to use such a lifeboat, picked up after <centuries>

6 PCs (or Patron) decide they want to purchase lifeboat, but there's only 10 second hand ones to track down and try to buy/liberate

 

 

 

 

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On Fri, 6 Nov 2020 at 21:57, <xxxxxx@quibell.org.uk> wrote:

And just because you always upgrade (well maybe not in a Traveller Universe).

 

For your comments. Active and Passive EMS are hugely expensive and have power draws that you can’t sustain with solar panels the size you can put on a 10 ton craft, so I just stuck with the sensors from the Greathead.

 

Wouldhave Class Lifeboat

Designed by Ewan Quibell 2020-11-05

Updated 2020-11-06

 

CraftID:

Lifeboat, Type QL, TL10, Cr 13,154,802

Hull:

9/23, Disp=10, Config=2SL, Armour=40E,

Unloaded=116.697 tons, Loaded=168.168 tons

Power:

1/2, Fusion=28 Mw, Duration=100/300

1/1, Solar=0.26 Mw, Duration=unlimited

1/1, Batteries=0.156 Mw, Duration=36 hours

Loco:

1/1, Manoeuvre=2, Agility=0

Comm:

Radio=System x2

Sensors:

Radar=FarOrbit x2, Radar Direction Finder x2, Radio Direction Finder x2, Laser Sensor x2, Light Amplification x2, Radiation Sensor=V Distant, Magnetic Sensor=V Distant, Headlight x2, Passive IR x2, Advanced Image Enhance x2

ActObjScan=Rout, ActObjPin=Rout, PasEngScan=Diff

Off:

Hardpoints=1

Def:

DefDM=+2

Control:

Computer=1/bis x3, Special=HeadsUp display,

Environ=basic env, basic ls, extend ls, grav plates, inertial dampers, Airlock

Accom:

Crew=0/1 (Pilot=1), Emergency Lowberth x2

Other:

Cargo=1.07 kliters, Fuel=50.4 kliters ObjSize=Small

EmLevel=Faint

Comment:

Construction Time=24 weeks single, 20 weeks multiple

Excess Power=0.517 Mw

Cost in Quantity=Cr 10,523,841

 

The Wouldhave class lifeboat is the result of a County Navy design competition to produce a new lifeboat as replacements to the Greathead class, won by Bill Wouldhave an administrative assistant in the Ministry of Agriculture. The County Navy liked the features that took the best bits of the Greathead class and enhanced them while keeping to a known tried and tested boat.

                The Wouldhave class is essentially just an upgraded Greathead class with a crystaliorn hull, grav plates, inertial compensators, upgraded solar panels, increased duration with an up to date fusion plant, and the addition of 36 hours of batteries.

                Wouldhave essentially kept the sensors, comms, and controls the same due to their minimal power draw. While in extended duration mode the solar panels are able to run all the passive sensors, the coms, computers and the emergency low berth indefinably, and these can all be run from the battery for 36 hours if for some reason the solar panels are interrupted. In addition to running the ship in minimum power draw mode the solar panels can re-charge the batteries in 54 hours.

                Minimal operations of the Wouldhave extend its normal operational duration to 2005 days or 5.49 years, as only 4.9% of the poweerplant is needed to run the craft with all sensors active, however in this configuration it’s expected to the able to be set-up to run indefinably from the solar panels.

                As there is minimal need to replace the Greatheads that are currently in service and there are surplus Greatheads on the market and in storage boneyards there have only 10 vessels of the Wouldhave class built. They are in service in order to run through shakedown flights and test the integrity of the design against specification. As long as these flights and test are conclusive the Navy will authorise any new lifeboats built to be Wouldhaves and will discontinue the building of the Greatheads.

 

 

 

Best regards,

 

Ewan

 

--

For the fallen in the cause of the free:

"When I go home I will tell of them and say,

For our tomorrow, They gave their today."

 My spelling is entirerly due to dyslexia, typos, and poetic license

 

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Timothy Collinson

Faculty Librarian (Technology)

University of Portsmouth

Cambridge Road

Portsmouth
PO1 2ST

 

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