Far Trader needs to be updated.

In any case, don't forget to back-interface to earlier TLs. For example current container terminals would be unable to offload vessels from the Second World War, and perhaps not even offer a berth (mooring) to the clippers of late-19th century.

There is also the issue of orbital vs surface freight handling facilities and infrastructure....A world may have a massive orbital freight terminal and just a tiny tourist shuttle parking lot on the surface (the 'nothing to see' world)

Given the availability of energy sources, why would there be substantial physical shipping rather than just transfer of digital files with the design that would be just 3-D printed in the materials required in-place?

In theory the SW Death Star could have just been 3-D printed :-) In theory Luke should have been aiming his torpedo at the OFF switch on the printer :-) It would be the big red button marked OFF :-) Its just like the buttons we used to hit on our old 1970s printers back home all the time ;-)

Greg


On 23 August 2014 05:50, Craig Berry <cdberry@gmail.com> wrote:
I've always thought that most interstellar shipping, like most shipping today, would be done by large, scheduled container ships. Small independents in their free/far/fat traders would fill in gaps -- whether that means visiting a system without regular freight service (for whatever reason), or getting an urgent cargo delivered ahead of the usual schedule, or carrying something the regulars won't touch for legal or other reasons. A free trader trying to compete head to head against the big guys is doomed; they can't beat the economies of scale. Nor will most honest business-sophonts do business with a shady tramp freighter's crew when the fully bonded, easily sued megacorp is an option.

For shipping volume calculations, I recommend Far Trader ( http://www.sjgames.com/gurps/traveller/fartrader/ ); from what I recall, it produced very reasonable figures. (The worked example calculating the traffic between the two main Vegan worlds made my head spin.)


On Fri, Aug 22, 2014 at 11:59 AM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (philpugliese@yahoo.com) has been replaced with a dummy one. The original message follows:


--------------------------------------------
On Fri, 8/22/14, Timothy Collinson <timothy.collinson@port.ac.uk> wrote:

 Subject: [TML] expected ship traffic
 To: "tml@simplelists.com" <tml@simplelists.com>
 Date: Friday, August 22, 2014, 9:53 AM




 Hi there,


 Am I reading
 this correctly?  
 page 435 of the T5 core
 rules give a figure for 'expected ship traffic' -
 the expected interstellar ship traffic for a
 starport.


 S = 10^Ix /
 H
 where:S = total
 ships per week

 Ix = Importance H = Average Cargo Hold Capacity = 100 for most
 worlds
 OK, so I'm looking at
 Neala in Ilelish Sector whose importance = 1


 So I make that a total of 1
 ship every 10 weeks.  And a B class
 starport!
 Is that right or am I
 missing something?


 Nearby Gypsy has an
 Importance of 2 so it manages 1 ship per week.  (And again
 a B class starport).
 Is traffic really this
 low?


 cheers
 tc
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

If that's NOT a typo then it so long to MT's interpretation of what 'maritime' (post-container cargo 20th century Earth) means.

However, even under the original CT definition (17th century Earth), it seems a little 'light'.

BTW, how much cargo can the CT Free,Far, & 'Fat'Trader carry?

p.s. I would argue that whether not not a world is on a J1 'Main' should also factor in as otherwise the ubiquitous FreeTrader can't go there.

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