The trouble is that with multi-gee drives, real-world laser collimation forces combat to unmanageably close ranges.

On Wed, Jun 24, 2015 at 8:09 PM, Tim <tim@little-possums.net> wrote:
On Wed, Jun 24, 2015 at 11:01:36PM +0200, Knapp wrote:
> Have to ask Lenard, but if I remember correctly at those ranges
> laser focus becomes a huge problem anyway.

Yes, though there are ways around it.  The exact cause of weapons
having some finite effective range isn't really important.  All that
matters is that it exists, and is large in comparison to the relative
distance that combatants can move in a second.


- Tim
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