On Mon, Jun 29, 2015 at 5:11 AM, Timothy Collinson <timothy.collinson@port.ac.uk> wrote:(but I'd limit NPCs generally to a level of 4 in any one skill, and not pick *too* widely - i.e. not 19 skills at level 1)- for terms 9+ pick 1 skill level- for terms 4-8 pick 1.5 'skill levels' (round up)- for the first three terms pick two 'skill levels'- pick 6 level 0 skills (they don't have to be from one service table)So my first pass at a 'rule' might be:Don't forget to either use the aging rules on the UPP or pick UPP stats that are lower to begin with to reflect older age.T5
has a comment along the lines of "one skill per year of age after 18" as being a norm...
they don't come out and say it as an element of char gen, but they do mention that skills are a year of training/experience in several places.Of course, there's also the lumping of "+1 EDU" into that...I just picked up T5.09, and the options during chargen are astounding."Training" for example, has the potential to be a game changer, and the comment that people with C5=EDU can use the Training Rules at 1/2 EDU is very interesting, and really messes up the kind of math you're trying to do.
So,
for example, in the Merchants career Events 3, 4, 5, 8, 9 and 11 were
considered. There’s a 6% chance of
rolling Event 3 but the decision was counted as 50/50 reducing this to a 3% chance
of gaining Streetwise 1 (also ignoring the chance that the character already
has Streetwise and gains only the extra Benefit roll). There’s an 8% chance of rolling Event 4. There’s an 11% chance of rolling Event 5, 14%
for Event 8, 11% for Event 9 but with the die roll, halved to 5% (rounding
down) and a 6% chance of Event 11 but halved to 3% because of the choice. Totalling these gives a 43% chance of a skill
from Life Events in this career. Bearing
in mind this is very rough and ready, the results for each career were:
Example: A person with C5=Training can spend a year during Char Gen and get training in a topic. For added fun, they start at 14 rather than 18... If they roll 2d6<=Training, they get +4 skill. If they roll 2d6>Training, then they've acquired all the training their mind can hold. Oh, and there's a +1 DM for each successful training roll.Nifty, eh?
ANYWAY.... having gone all around the bend...How about :1 skill level per year after 18Max of C4+C5, but can flip skills back to 0 and keep familiarity