>No startown bars? No startown whores? Not even any meals off-ship? What are these guys? Warrior monks?

That's a pretty good appelation! 

>If they really do behave like that, then you are missing out on TONS of Referee Evilness. By never leaving the ship, they will acquire a VERY weird rep with other Travellers ("They must *really* like each other!"). You should also start giving then negative trading modifiers, since - to go by all the canon adventures as well as the RAW in the section on ship routines -  it's assumed that they're getting off the ship to make all those skill rolls. RL traders (even with our current tech) still have to physically meet people to assess if those numbers they crunch aren't just fairy tales. In your PC's case, they're dealing with entirely new worlds every week; if they just depend on the lies they find in the official data, they'll be lucky to break even each trip.

I *assume* that when they trade on planets equipped with internets, they at least get around the spaceport to load the stuff up. Other than that, no explicit leaving the ship. The captain used to skulk around when they were traveling through his native regions, because he wanted to meet his random acquaintances, but after we've left that area, he's just as much a shut-in as the marine with OCD, the engineer who lives in the engine room, and the pilot who probably sleeps on the bridge.

On 2 August 2016 at 01:46, Richard Aiken <xxxxxx@gmail.com> wrote:

No startown bars? No startown whores? Not even any meals off-ship? What are these guys? Warrior monks?

If they really do behave like that, then you are missing out on TONS of Referee Evilness. By never leaving the ship, they will acquire a VERY weird rep with other Travellers ("They must *really* like each other!"). You should also start giving then negative trading modifiers, since - to go by all the canon adventures as well as the RAW in the section on ship routines -  it's assumed that they're getting off the ship to make all those skill rolls. RL traders (even with our current tech) still have to physically meet people to assess if those numbers they crunch aren't just fairy tales. In your PC's case, they're dealing with entirely new worlds every week; if they just depend on the lies they find in the official data, they'll be lucky to break even each trip.


On Jul 31, 2016 6:10 PM, "Bruce Johnson" <xxxxxx@pharmacy.arizona.edu> wrote:

> On Jul 31, 2016, at 9:17 AM, Abu Dhabi <xxxxxx@gmail.com> wrote:
>
> Sure, but next to none of the players around here actually RP that. They live on the ship, they eat on the ship, they almost never leave the ship unless they have a pressing need. The only food they eat is what the ship's quartermaster acquires, and the only shopping they do is when the quartermaster hands out cash for upgrading their weapons and armour. They almost never go whoring, even.
>


Oh, so make ‘em a team of mercs working for a megacorp, or even some IN combat unit, that way they do their thing, get evacc’ed out , and spend the rest of the time on what is essentially a troop transport.

--
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

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