Article Solicitation: "Weird" Tech Jeff Zeitlin (28 Apr 2019 20:00 UTC)
Re: [TML] Article Solicitation: "Weird" Tech Cian Witherspoon (28 Apr 2019 22:05 UTC)
Re: [TML] Article Solicitation: "Weird" Tech Jeff Zeitlin (28 Apr 2019 22:56 UTC)
Re: [TML] Article Solicitation: "Weird" Tech Thomas Jones-Low (29 Apr 2019 11:47 UTC)

Re: [TML] Article Solicitation: "Weird" Tech Thomas Jones-Low 29 Apr 2019 11:46 UTC

	In addition to the energy limitations suggested by Cian there are a couple of
other ideas.

	One of the classic "weird" technologies is using bio-tech to replace specific
technologies. 2300 has several examples of this. I recall distinctly the "Filter
Mask" of a squid like creature which you wrap across your face. No, really, it
exhales your correct nitrogen/oxygen mixture and a pleasant lavender scent. It
just looks like a facehugger from Alien.

	Another would be limited access to specific materials other than the
hydrocarbon energy sources. Traveller planetary evolution of smaller worlds
would lack the heavier metals like Iron or nickel. This leaves working with
copper and Aluminum. Trying to build things like motors without magnets would be
an interesting challenge.

On 4/28/2019 4:00 PM, Jeff Zeitlin wrote:
> "Weird" here simply means unusual or unexpected; I'm interested in Stuff
> That Could Really Work (at least within the Traveller context).
>
> The idea here is to assume that there is some cultural imperative that
> rules out using a technology that might normally be perceived as a
> 'blocking' technology - one that if you disallow using it, you'll be unable
> to develop your tech base further.
>
> Then, see how far you actually _can_ develop your tech base, without using
> it - for example, if you disallow internal combustion engines, how far can
> you get? Most vehicles use internal combustion; what happens if your
> vehicles don't? What does travel look like? What does power generation look
> like? What does your society look like? Or if you disallow wireless
> communication (no radio or TV broadcasts, no wifi or bluetooth, no
> cellphones or wireless handsets, etc), what does your communication
> infrastructure look like? Can you have mobile communications? If so, how?
>
> Pick your tech for deletion, work out the implications, and then write an
> article for Freelance Traveller discussing/illustrating it in a Traveller
> context - for example, a story where the PCs have to interact on a world
> where they don't use the tech in question. Or a Jump Destination
> (Kurishdam/Lecture Hall and Library). Or an item for In A Store Near You
> that would be salable in such a context, and accomplish something that you
> might think would ordinarily be "blocked" because of the disallowed
> technology. Or whatever - I can't claim to be able to think of _all_ the
> angles...
>
> Note: Saying that "they used this in the past, and decided later on not to"
> after they've gotten past the maybe-blocking point is a CHEAT! Don't cheat!
>
>
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> the trademark in this notice and in the
> referenced materials is not intended to
> infringe or devalue the trademark.
>

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         Thomas Jones-Low
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