Do the Indomitable-class ships qualify as battlestars? Alex Goodwin (08 Jun 2020 14:10 UTC)
Re: [TML] Do the Indomitable-class ships qualify as battlestars? Kurt Feltenberger (09 Jun 2020 02:46 UTC)
Re: [TML] Do the Indomitable-class ships qualify as battlestars? Kurt Feltenberger (09 Jun 2020 06:06 UTC)
Re: [TML] Do the Indomitable-class ships qualify as battlestars? Kurt Feltenberger (10 Jun 2020 01:43 UTC)
Re: [TML] Do the Indomitable-class ships qualify as battlestars? Kurt Feltenberger (10 Jun 2020 01:41 UTC)
Re: [TML] Do the Indomitable-class ships qualify as battlestars? Rupert Boleyn (11 Jun 2020 13:09 UTC)
Re: [TML] Do the Indomitable-class ships qualify as battlestars? Kurt Feltenberger (09 Jun 2020 02:40 UTC)

Re: [TML] Do the Indomitable-class ships qualify as battlestars? Rupert Boleyn 11 Jun 2020 13:09 UTC


On 12Jun2020 0004, shadow at shadowgard.com (via tml list) wrote:

> On 9 Jun 2020 at 16:44, xxxxxx@gmail.com wrote:
>
> I kind of assume a missie designer designs most of the time for
> higher accel than a ship. That's not 100% of the cases, but I'd
> imagine 80%+.
> But in Traveller, especially the LBB period, missiles have the same
> acceleration limits as ships. And being smaller (and likely not
> having fusion reactors to power their drives) their endurance is
> *sharply* limited.
>
> Even in later versions, getting drives with realkly high accel *and*
> significant delta-V is a major design hassle.
I think the best I ever managed in TNE/FF&S1 without build them as big
as small spaceships was a barely sub 1 DTon missile using a fusion
drive. It couldn't catch a 6g ship, but had enough delta-vee that a ship
running away from it would be out of the fight. Your best bet vs a swarm
of something like that was to hold it just out of det-laser range while
your beam weapons killed them, and hope it happened soon enough you
could return to the battle.

--
Rupert Boleyn <xxxxxx@gmail.com>