Parental Advisory - game NOT over Alex Goodwin (24 Sep 2020 18:31 UTC)
Re: [TML] Parental Advisory - game NOT over Jeff Zeitlin (24 Sep 2020 19:02 UTC)
Re: [TML] Parental Advisory - game NOT over Alex Goodwin (24 Sep 2020 19:24 UTC)
Re: [TML] Parental Advisory - game NOT over Jeff Zeitlin (24 Sep 2020 22:15 UTC)
Re: [TML] Parental Advisory - game NOT over kaladorn@xxxxxx (24 Sep 2020 23:43 UTC)
Re: [TML] Parental Advisory - game NOT over Alex Goodwin (25 Sep 2020 04:50 UTC)
Re: [TML] Parental Advisory - game NOT over kaladorn@xxxxxx (25 Sep 2020 08:34 UTC)
Re: [TML] Parental Advisory - game NOT over Thomas RUX (25 Sep 2020 02:54 UTC)

Re: [TML] Parental Advisory - game NOT over Thomas RUX 25 Sep 2020 02:54 UTC

Hi Alex,
> On 09/24/2020 11:30 AM Alex Goodwin <xxxxxx@multitel.com.au> wrote:
>
>
> Jeff Zeitlin, Tim Collinson, the Regiment O' Toms, other list members,
> et al,

STS1/SS Tom on deck, no contacts to report by nature of sound.
>
> As per the subject line, the PA verse is not buggered.  Nor is it
> resting.  And definitely not pining for anything, fjords or otherwise.
>
> The limiting reagent has been me finding a) enough time, b) a chapter
> name,  and c) enough brainwidth to write up the latest series of
> misadventures overlapping the outbreak of Interstellar War 2: Electric
> Boogaloo, since this mob broke the timeline away from canon in Parental
> Advisory: Vector Thrust.

I didn't hear anything breaking.
>
> Player feedback has been fairly consistent in the game being a) fun, b)
> different and c) sweating stuff not ordinarily sweated in our gaming
> sessions.

From the reports I agree the adventure was fun even for me just reading the after action reports.
>
> Part of the fun for me has been deconstructing players' latent
> assumptions (notoriously, Easy Frag) about what is _necessarily_ implied
> by a sci-fi setting with FTL, even a comparatively near-future one as PA.
>
> Deconstructing the assumption of faster-than-travel comms (I can't
> abbreviate this as FTTC - my brain backronyms that as fibre-to-the-curb)
> was fairly lulzworthy - especially Easy Frag's blank look (over voice
> comms) at me telling him Nikki, his PC, was aboard one of the fastest
> communication devices seen in the Milky Way galaxy in the past 300,000
> years.

Oh no another smile is coming out.
>
> Universal Currency is another one, even if taking a few more attempts
> than expected to mallet flat.  Part of it has been people like Jordan
> Weisman (Shadowrun), Mike Pondsmith (Cyberpunk 2020/203X/RED/etc),
> Hilmar Petursson (EVE Online), to name a few, opting for a universal
> currency in their works (nuyen, eurobucks and InterStellar Kredits,
> respectively).

Technically, the Credit is the Traveller Universal Currency.
>
> I can't blame Hilmar et al as much - I've tried designing a
> multiple-ingame-currency setup that addresses most of the known MMO
> problems (I nicked liberally from GURPS Cyberworld) for a proposed MMO,
> and the effort was significantly nontrivial.
>
> Having a big pile of Imperial credits and said pile being sod-all use in
> the Terran Confederation has helped drive the point home, though.
>
> The sheer amount of _damage_ the PCs have done to their own ship has had
> me in tears, laughing.  Especially now I've started applying the
> "sustained damage" rules (MGT2 core, p 158 or so), wherein Das Boot cops
> a severity 1 critical hit each time it loses 10% of its starting hull
> points - I reroll the system affected each time, as it would seem to
> default to hull hits otherwise.
>
> Otherwise, second-order effects would kick in, with a severity X hull
> crit doing XD6 of under-armour damage - for a 200 dton standard-frame
> ship, the threshold is 8 points of damage.  A severity 2 hull critical
> hit, from scratch, has a decent chance of doing 8+ points of damage,
> which trips a critical hit, so a sev 3 hull critical has an even better
> chance.... - it's not too difficult for a luckless 200 dton ship to cop
> 20D6 points of damage. That has an approximately 10% chance of doing 80+
> points of damage outright, neglecting the initial hit - as the late,
> great Terry Pratchett would put it, that would be "an embuggerance".
>
> Besides, it's more fun to make them sweat.
>
> I have yet to fully introduce the effects lack of faster-than-travel
> comms has had on banking.  That should be interesting.
>
> Everyone has been broadly happy with the rate I've been bringing rules
> in - each group has to find their own balance, and my mob seem to be
> happy with the balance I've found.
>
>
> Things they've had to worry about:
>
> - Temporary legal inability to lift due to lack of non-incapacitated
> master's ticket holder while facing a cargo time limit.
>
> - Nusku Highport "forgetting" to pressurise the berth after Curly, the
> new pilot, bounced Das Boot off the framework on the way in.
>
> - Aforementioned currency issues.
>
> - Bank drafts, letters of credit, and the differences between them.
>
> - Disabling the ship's armour.  (Nikki ended up stripping the entire
> original, compromised, armour shell and is in the process of replacing it)
>
> - El Capitane taking the helm during skimming (after Curly leeroyed into
> the Deeps, imposing a -2 turbulence mod), despite having a net Pilot
> (spacecraft) mod of 0.

I'm going to have to sort out the rest of the post since my bedtime is rapidly approaching, I'm grinning to much, and my mind is trying to figure out what was said.

Thanks for the update.

Tom Rux