Character generator question Christopher Sean Hilton (19 Jan 2021 18:34 UTC)
RE: [TML] Character generator question ewan@xxxxxx (19 Jan 2021 20:25 UTC)
Re: [TML] Character generator question Jeff Zeitlin (19 Jan 2021 23:23 UTC)
Re: [TML] Character generator question Christopher Sean Hilton (20 Jan 2021 02:36 UTC)
Re: [TML] Character generator question Jeff Zeitlin (20 Jan 2021 12:30 UTC)
Re: [TML] Character generator question David Shaw (20 Jan 2021 00:36 UTC)

Re: [TML] Character generator question Christopher Sean Hilton 20 Jan 2021 02:36 UTC

On Tue, Jan 19, 2021 at 06:23:04PM -0500, Jeff Zeitlin wrote:
> On Tue, 19 Jan 2021 13:34:07 -0500, Christopher Sean Hilton
> <xxxxxx@vindaloo.com> wrote:

[ ...elided... ]

> >I've implemented some possibly non-canon / optional rules:
> >
> >- If the reenlistment throw is an unmodified 12 then the character
> >  must do another term;
>
> As I recall, this is canonical.
>

I didn't remember if this was canon.

> >- If the reenlistment throw is an unmodified 2 then the character is
> >  drummed out of the service or otherwise fired;
>
> This is not.
>

I feel that this can add to an NPCs "backstory".

> >I want to create a throw that simulates the NPC's choice. I'm thinking that
> >the character will stay in the service on a _stay-or-go_ throw of 5+
> >with modifiers of:
> >
> >* +1 if Commissioned this term;
> >
> >* +1 if Promoted this term;
>
> Suggested: +1 if decorated this term
>

I don't remember if there were decorations in CT:Book-1 chargen.

> >* Maybe -1 if not commissioned or promoted for 3 consequetive terms?
>
> This can be argued either way; I do know people that were 'career
> enlisted'; they were well-suited for their role, and were not interested in
> moving up. OTOH, I seem to recall that MegaTraveller offered an option for
> 'up or out' in extended chargen; if a character didn't get a promotion or
> commission in a term, mustering out would be forced.
>
> >* Maybe -1 if the character was forced to stay in the service last
> >  term?
>
> If you want to implement something like this, I'd make it conditional - in
> a term where the character is forced to stay in ('stop-loss'), roll the "do
> I want to" anyway, and in the following term, apply this DM only if the "do
> I want to" in the stop-loss term was 'no, I want out'.
>

Thanks, I think I can do that.

> >* Maybe +(Rank - 1) // 2 -- `//` is python speak for round down)?
>
> Does this translate to rank 1 or 2, DM 0; rank 3 or 4, DM +1; rank 5 or 6,
> DM +2? If so, I like this; it's a good way to account for the fact that
> higher ranks tend to be 'careerists' or 'lifers'.
>

yep, Rank 1, 2 no dm, Rank 3, 4 DM +1...

> I won't swear to it, but I think I'm recalling that there was a cap of
> either 7 or 8 terms; a character could _not_ stay in after reaching the cap
> _except_ if stop-loss was rolled. Consider implementing this.
>

Yeah, that's already implemented. The only way to go beyond 7 terms is
to be in a stop-loss situation.

--
Chris

      __o          "All I was trying to do was get home from work."
    _`\<,_           -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]