Velocity Governors Kurt Feltenberger (15 Nov 2021 16:18 UTC)
Re: [TML] Velocity Governors Jeffrey Schwartz (16 Nov 2021 15:36 UTC)
Re: [TML] Velocity Governors Evyn MacDude (16 Nov 2021 23:11 UTC)
Re: [TML] Velocity Governors Jeffrey Schwartz (17 Nov 2021 14:41 UTC)
Re: [TML] Velocity Governors Kurt Feltenberger (17 Nov 2021 14:47 UTC)
Re: [TML] Velocity Governors Timothy Collinson (23 Nov 2021 22:55 UTC)

Velocity Governors Kurt Feltenberger 15 Nov 2021 16:18 UTC

I was watching a video on Kuiper Belt Objects and they were talking
about the distance they were from Earth and my mind thought, "It would
be cool to have a 50t Cutter and pop down at JPL and say, 'Pick three
things you want to explore, we'll be back in six weeks'."  Yeah...I have
weird ideas.  Anyway...my mind wandered to one of the topics that ranks
up there with p*rates...near-c objects.  We take it as a given that when
traveling from point A to point C that the craft accelerates to point B,
then decelerates to point C.

Thus, if you have a 6G M-Drive you accelerate from A to B at 6G constant
and then decelerate from B to C at 6G constant.

But what if, in an attempt to prevent near-c objects, M-Drives had a
governor that controlled relative velocity to the primary; that is, you
may have a 6G drive but all that would do is allow you to accelerate to
the system's maximum velocity in less time and then decelerate in an
equally less amount of time.

The governor would be similar to the transponder; something that's
sealed and tampering with it would be an Imperial crime.

And I hate to say it, but after thinking this through, it might give the
p*rates a bit more opportunity...

--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me

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