Re:+Carmel+system+and+Dungeon23 John Strain (08 Jan 2023 12:24 UTC)
Classic Traveller Forms Question Bill Clark (08 Jan 2023 16:50 UTC)
Re: [TML] Classic Traveller Forms Question Thomas Jones-Low (08 Jan 2023 17:25 UTC)
RE: [TML] Classic Traveller Forms Question Bill Clark (08 Jan 2023 18:17 UTC)
Re: [TML] Classic Traveller Forms Question Jeff Zeitlin (13 Jan 2023 01:10 UTC)
Re: [TML] Classic Traveller Forms Question David Johnson (13 Jan 2023 01:38 UTC)
Re: [TML] Classic Traveller Forms Question Bill Clark (13 Jan 2023 02:01 UTC)
Re: [TML] Classic Traveller Forms Question Evyn MacDude (13 Jan 2023 11:54 UTC)
Re: [TML] Classic Traveller Forms Question Timothy Collinson (13 Jan 2023 21:12 UTC)
Re: [TML] Classic Traveller Forms Question Graham Donald (14 Jan 2023 00:40 UTC)
Re: [TML] Re:+Carmel+system+and+Dungeon23 Jeff Zeitlin (13 Jan 2023 00:24 UTC)
Re: [TML] Re:+Carmel+system+and+Dungeon23 Jeffrey Schwartz (13 Jan 2023 14:05 UTC)
Re: [TML] Re:+Carmel+system+and+Dungeon23 Timothy Collinson (13 Jan 2023 21:18 UTC)

Re: [TML] Re:+Carmel+system+and+Dungeon23 Jeffrey Schwartz 13 Jan 2023 14:04 UTC

On Thu, Jan 12, 2023 at 7:25 PM Jeff Zeitlin - editor at
freelancetraveller.com (via tml list) <xxxxxx@simplelists.com> wrote:
>
> On Sun, 8 Jan 2023 06:23:50 -0600, John Strain wrote:
>
> >Got a pdf of the work?
>
> If you go to the Google Doc, and look at it, you'll get a menu at the top
> left. File>Download gives a flyout that will let you choose from several
> formats, including (but not limited to) Word, ODT (OpenFork), PDF, and
> EPub.
>

What the other Jeff said (grin).

Keep in mind, please, this is being worked on daily - the whole
Dungeon'23 concept is in play - so grabbing a pdf today isn't the
ideal.

Right now it's roughed out where you could run a game in it... but
there's just clues that there's adventures here and there, but none of
those have been fleshed out.

The Starport and Startown just got more info last night. Right now
there's just a list and notes for various stores, and a combined list
of things to buy... but my intent is to eventually have a page for
each of the places that I "own" , such as Chandler's of Carmel in the
starport and the Angler's Cost store in town. Both of those will have
adventures hanging off of them. The Chandler's adventure will probably
be a visit to an Indigene to pick up and drop off trade goods. The
Angler's adventure ...I'm playing with the idea of that being a sort
of 'intro to Traveller' mini-game where a bunch of kids are playing
"Vargr and Imp" with their II Enri toys.  ("Imperial Issue Enri - a
true Imperial Hero!" and, of course, the slogan yelled as Enri's drop
capsule leaves the ship: 'Eject Enri!')

The various animals are all listed, but there's some cleanup that
needs to be done and I haven't added half as many pictures as I'd like
to.
Planetary data for all the bodies in the system are done, with notes
on many of them, but those notes need to be expanded and in some cases
will get expanded to actual adventures.

There's a blurb about the major Ag settlements, but I want to write an
adventure starting in one of them and another 'dangerous day on the
farm' in one of the newer, tiny Ag settlements.

Just SW of the Starport on the planetary map is indications of
resources, so I want to do a description of the mines there and have a
couple adventures.

And then there's the rest of the system....
Shakelton is good for at least three, one of which will be a
pure-gun-head-o-rama for the people who love that kind of thing.
Jensen is earmarked for a Cold War era spy-thriller style adventure
A rescue mission on Glow, probably, and a courier mission on Sweetness.
Maybe a visit to the high mountain peak mining complex on Devon, where
the players deliver critical replacement parts and then help stop a
disaster in progres