Hardpoints Kurt Feltenberger (26 Jan 2023 02:51 UTC)
Re: [TML] Hardpoints Jeffrey Schwartz (26 Jan 2023 15:16 UTC)
Re: [TML] Hardpoints Richard Aiken (26 Jan 2023 22:56 UTC)
Re: [TML] Hardpoints Jeffrey Schwartz (27 Jan 2023 01:14 UTC)
Re: [TML]Hardpoints Jonathan Clark (28 Jan 2023 00:52 UTC)
Re: [TML] Hardpoints Tom Rux (27 Jan 2023 13:06 UTC)
Re: [TML] Hardpoints Evyn MacDude (28 Jan 2023 01:22 UTC)

Hardpoints Kurt Feltenberger 26 Jan 2023 02:51 UTC

I was watching a video about a historical warship earlier and it was
mentioned that it carried (it was a "light cruiser" version of a "heavy
cruiser" - the difference being the main guns) more turrets than it's
original host design.  This got me to thinking whether a ship could have
excess hardpoints built into the design, say 12 hardpoints for a
1000dton ship, and only use the extra hardpoints when one of the
original ten was damaged.

Just a passing thought and probably not worth the effort it took to
type, but there it is.  ;-)

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Kurt Feltenberger
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“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me

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