Re: [TML] Re: For comment, please...
Kelly St. Clair 06 Jan 2017 21:18 UTC
On 1/5/2017 3:20 PM, Jeff Zeitlin wrote:
> Yes, that's sort of the space I wanted these to be in - we don't know
> everything, we may never know every thing, and here's something that
> we don't know yet. Maybe next week, some serene nerd in a lab
> somewhere will figure out what's going on, and there will be just that
> little bit less mystery in the universe. I don't intend them to be
> impossible to explain, just inexplicable within the current (TU)
> framework of knowledge.
To many, especially with backgrounds in the so-called "hard" sciences,
mysteries exist to be solved; and to celebrate them is merely
romanticizing the state of ignorance. They reject the notion that
anything is inherently ineffable or unknowable, and a GM who presents
such an item as mere color - particularly one with no prepared
explanation, in case one /does/ decide to investigate the matter - does
so at his peril.
These same people tend to be more aware than anyone of the existence of
yet-unsolved problems - in contradiction to the stereotype of the
scientist who confidently states that all the /important/ questions have
already been answered - and need no reminders of that. Sometimes that
very knowledge is what inspires and keeps them going.
tl;dr - "destroying mystery" is why we ask questions. It's neither
shameful nor to be avoided.
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Kelly St. Clair
xxxxxx@efn.org