Re: [TML] Starports Thomas Jones-Low (18 Aug 2020 21:50 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 00:08 UTC)
Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 00:15 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 09:48 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 00:50 UTC)
Re: [TML] Starports kaladorn@xxxxxx (19 Aug 2020 04:24 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 06:11 UTC)
Re: [TML] Starports kaladorn@xxxxxx (19 Aug 2020 07:25 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 10:17 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 11:48 UTC)
Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 11:56 UTC)
Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 09:38 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 11:53 UTC)
Re: [TML] Starports kaladorn@xxxxxx (19 Aug 2020 13:52 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 14:24 UTC)
Re: [TML] Starports Bruce Johnson (19 Aug 2020 17:31 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 10:12 UTC)

Re: [TML] Starports Thomas Jones-Low 19 Aug 2020 00:15 UTC

	The other related option would be unexplored worlds. Which, by implication has
zero population. If no one has visited, there won't be anyone to have placed a
landing beacon. Which means if you find one, there is a mystery to be solved.

On 8/18/2020 8:08 PM, Phil Pugliese - philpugliese at yahoo.com (via tml list)
wrote:
> I think it's reasonable that a system with zero POP just might have nothing
> (class X) w/o being interdicted of otherwise restricted.
> Also possible that there once WAS something there but it crapped out & no one
> cared enough, or, perhaps, even knew, to repair/replace it.
>
> Now, of course, that assumes that there isn't any 'hidden' POP in the system.
> One of the idiosyncrasies of the basic system stats, which I personally didn't
> pick up for, literally, decades, is that the POP rating is ONLY for the world
> where the "main" starport is located. Seemingly, there could also be a very HI
> POP world also present with billions & billions of sophonts present but since
> considered 'less important' would NOT be reflected by the basic system stats.
>
> ---------------------------------------------------------------------------------------------------------------------------------------------
>
> On Tuesday, August 18, 2020, 02:51:47 PM MST, Thomas Jones-Low
> <xxxxxx@gmail.com> wrote:
>
>
>      You are not very far off.
>
>      Class X port has always meant there is no port and no facilities available for
> landing. Not even a beacon to indicate a landing spot may be available.
>
>      What has happened over the years is people have pointed out just how fast and
> easy it is to construct a Class E port. A flat space and a radio beacon. A
> single cargo container can contain all the parts required. Even a Class D port
> could be containerized into a dozen or so, and built on site.
>
>      Which begs the question of why, if it's so simple to create a Class E port,
> does the world not have one? And the simple explanation is the world is
> interdicted and forbidden to land there.
>
>      Getting unrefined fuel, assuming your ship has fuel scoops, is a matter of
> finding an open body of water. So yes, you can land a ships with the scoops
> anywhere and get as much unrefined fuel as you can pull in. See cover of the
> Referee's Companion for the operation in progress.
>
> On 8/18/2020 3:59 PM, Thomas RUX wrote:
>  > Hello all,
>  >
>  > While reading The Complete Starport (front cover) by  J. Andrew Keith in Far &
>  > Away Number 1 I stumbled across two items
>  >
>  > One of the items is that "...Class X ports are interdicted and not open to
>  > offworld traffic; hence these are not discussed here...."
>  >
>  > The text sent me to digging through the MT Referee's Manual. Looking on MT
>  > Referee's Manual p. 23 Universal World Profile Tables 2 Starports Table the Type
>  > X port Quality entry is None was agrees with CT.
>  >
>  > On Basic Mainworld Generation 1 Step 3 Mainworld Starport suggests on a 2D6 roll
>  > that Backwater, Standard, or Cluster systems do not have any starports.
>  >
>  > Basic Mainworld Generation 2 Step 17 Travel Zones p. 25 then throws a curve ball
>  > with the following text "Class X starports are almost always red zones."
>  >
>  > Per MT Referee's Manual  p. 23 a world with a starport code of X does not have a
>  > starport. In my opinion the information in Step 17 p. 25 should be omitted.
>  >
>  > The other is about the availability of fuel at each starport/spaceport. In "The
>  > Complete Starport" J. Andrew Keith lists that Type E starports and Type H
>  > Spaceports have unrefined fuel available. IIRC one or more of Alex's AARs of his
>  > merry band of adventures landed on worlds with hydrographic codes of 1 or higher
>  > to refuel.
>  >
>  > Effectively those worlds did not have starports or spaceports which would be
>  > Starport Class X and Spaceport Class Y. The author added the note that
>  > "Unrefined fuel available if planet has hydrosphere 1+."
>  >
>  > How far out in a field am I on this one.
>  >
>  > Tom Rux
>  >
>  >
>  >
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         Thomas Jones-Low
Work:	xxxxxx@softstart.com
Home:   xxxxxx@gmail.com