On 8/28/2020 6:27 AM, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) wrote: > > > > Christopher Sean Hilton <xxxxxx@vindaloo.com <mailto:xxxxxx@vindaloo.com>> wrote: > > > The overall purpose of any such system should be to focus and > > *enhance* the communal imagination of the players and the > > referees. Enough computer power exists today that we no longer have to > > be bound by paper and dice. But if the presence of large amounts of > > stored detail detracts from gameplay by limiting the communal imagination > > pool, then it's better to play by paper and dice without detailed > > storage systems for the setting. > > > On Fri, 28 Aug 2020 at 04:11, David Johnson <xxxxxx@zarthani.net > <mailto:xxxxxx@zarthani.net>> wrote: > > Hear, hear! > > > This would be my take too. The librarian in me *loves* the idea of expanded > UWPs (and even the UPP expansions that Traveller Companion adds) and the extra > detailing of systems such as Book 6: Scouts offeres. I also love the idea of > having everything electronic and instantly available. > > But very rarely in my experience does it add much to either: > a) gameplay and fun > b) latitude for the Referee to do their own thing > Marc, in the Traveller 5th edition book, repeatedly make the statement "Make only as really needed" and "Map only as really needed". The T5 book has a great many rules for creating everything from characters to solar systems in great detail. So take the advice from the Master, generating all the things, as you point out, isn't always useful. -- Thomas Jones-Low Work: xxxxxx@softstart.com Home: xxxxxx@gmail.com