MT Attaching Fusion and Plasma Factors ewan@xxxxxx (24 Sep 2020 11:51 UTC)
Re: [TML] MT Attaching Fusion and Plasma Factors Rupert Boleyn (24 Sep 2020 13:56 UTC)
Re: [TML] MT Attaching Fusion and Plasma Factors Thomas RUX (24 Sep 2020 14:12 UTC)
RE: [TML] MT Attaching Fusion and Plasma Factors ewan@xxxxxx (24 Sep 2020 19:33 UTC)
RE: [TML] MT Attaching Fusion and Plasma Factors Thomas RUX (24 Sep 2020 22:29 UTC)
Re: [TML] MT Attaching Fusion and Plasma Factors Rupert Boleyn (25 Sep 2020 00:45 UTC)
Re: [TML] MT Attaching Fusion and Plasma Factors Thomas RUX (25 Sep 2020 02:31 UTC)
RE: [TML] MT Attaching Fusion and Plasma Factors ewan@xxxxxx (26 Sep 2020 13:58 UTC)
Re: [TML] MT Attaching Fusion and Plasma Factors Rupert Boleyn (26 Sep 2020 16:17 UTC)
Re: [TML] MT Attaching Fusion and Plasma Factors Postmark (28 Sep 2020 12:11 UTC)

Re: [TML] MT Attaching Fusion and Plasma Factors Rupert Boleyn 24 Sep 2020 13:56 UTC


On 24Sep2020 2351, xxxxxx@quibell.org.uk wrote:
>
> Is it me or are the MT Attaching Fusion and Plasma Factors Tables
> missing in Starship combat for MT?
>
> Someone must have seen this before.
>
> I spent last nigh re-reeding starship combat and the consolidated
> errata and while it list partial accelerators were missing it has
> nothing on Fusion and Plasma.
>
> Can anyone point me at where they might be?
>
> Best regards,
>
> Ewan
>
If you're after the attack tables, 'energy weapons' (i.e. plasma and
fusion guns) use the beam weapons tables just like lasers, but can't
attack past short range. They get +2 DM to penetrate defenses though. So
when it comes to turret weapons beam lasers hit a lot, energy weapons
penetrate best, and pulse lasers do the best damage (but beam lasers and
fusion guns get the most criticals).

Of course a real warship wants them all, so they can spread incoming
damage around.

--
Rupert Boleyn <xxxxxx@gmail.com>