[TML] Ship designsfrom"With the Lightnings" by DavidDrake
Charles Hensley
(04 Dec 2020 23:45 UTC)
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Re: [TML] Ship designsfrom"With the Lightnings" by DavidDrake Jeff Zeitlin (05 Dec 2020 15:30 UTC)
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Re: [TML] Ship designsfrom"With the Lightnings" by DavidDrake
Phil Pugliese
(05 Dec 2020 19:03 UTC)
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Re: [TML] Ship designsfrom"With the Lightnings" by DavidDrake
Bruce Johnson
(08 Dec 2020 14:32 UTC)
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Re: [TML] Ship designsfrom"With the Lightnings" by DavidDrake
Phil Pugliese
(08 Dec 2020 20:06 UTC)
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Re: [TML] Ship designsfrom"With the Lightnings" by DavidDrake Jeff Zeitlin 05 Dec 2020 15:30 UTC
On Fri, 4 Dec 2020 17:45:08 -0600, Charles Hensley - <xxxxxx@mac.com> wrote: [Quoting me] >>> Most SF that I recall reading that uses spin gravity handles this problem >>> by having a counter-rotating 'core', so that in the outside frame of >>> reference there is a non-rotating portion of both station and ship, and you >>> perform end-on (ship-end-to-station-end) docking with only the non-rotating >>> portions coming into mutual contact. Passengers and cargo are also >>> transferred through this non-rotating portion, in zero-g. Some complex >>> mechanism to enable transfer between the rotating and non-rotating portions >>> (a "gravity lock", analogous to an airlock) is necessary. >>End to end docking limits it to a single ship docked at each end of the >>station. If you are off axis then you have to add the Coriolis effect >>(counter rotating) of both the ship and station. With the out ward adding >>the effective gravity, the inward subtracting, and at 90 degrees getting a >>significant side force for ships with a spin ring (lab ship). This would >>work differently for a ship with modules on an extension, those could be >>locked in a position to match station gravity (Babalon5). No; the limitation would depend on the size of the counter-rotating hub. Remember, in the _outside_ frame of reference (i.e. to approaching ships), the counter-rotating hub is motionless, so you can have as many docking ports as will fit - and all will be in zero-G. >>Having the dock in zero-G (non-rotation) would solve this but would be >>uncomfortable to landlubber passengers. This also moves many of the station >>services to the rotation section away from the docks. In this model, the docking section _is_ in zero-G, and yes, the counter-rotating hub will basically be docking facilities only. >>This problem goes away once grav tech is developed. Very small window for >>some societies, long one for others. (T5 lists grav tech as one of the >>technologies that some races/societies just cannot grasp.) I just want to >>have this small window defined before moving on with the project. You'll need to make it up, since we currently have _zero_ examples, even in fiction, to use as a baseline. ®Traveller is a registered trademark of Far Future Enterprises, 1977-2020. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)