TL9 Batillus Class 28,000 ton Fuel Barge ewan@xxxxxx (19 Feb 2021 12:23 UTC)
Re: [TML] TL9 Batillus Class 28,000 ton Fuel Barge Timothy Collinson (19 Feb 2021 12:32 UTC)
Re: [TML] TL9 Batillus Class 28,000 ton Fuel Barge Alex Goodwin (19 Feb 2021 13:27 UTC)
Re: [TML] TL9 Batillus Class 28,000 ton Fuel Barge Timothy Collinson (19 Feb 2021 15:24 UTC)

Re: [TML] TL9 Batillus Class 28,000 ton Fuel Barge Alex Goodwin 19 Feb 2021 13:27 UTC

>      
>
>     I’ve also gone with biospheres. Any installation like this is
>     likely to have them. They pay for themselves quite quickly and
>     it’s capex replacing opex (which bean counters finance people
>     love), having said that I didn’t do much research about growing
>     plants and recycling waist in micro gravity, but I’ll just hand
>     wave that knowing that they will have sorted it by TL9 :)
>
>
> You mentioned these biospheres before in a previous post.  As being
> Mongoose 2nd edition rules irrc.  Can I ask what you're referring to,
> please?  I feel as if I'm missing something...
> (although I did read the chapter in Pirates of Drinax Companion
> yesterday about building bases and wondered if that's what you meant)
>
> cheers
>
> tc
>
Collision, from p44 of MGT2 High Guard (at least the 2016 edition).

Quoting,

"This is an area depicted(sic) to flora and fauna, either for the
production of food or as a leisure area.  Every tone dedicated to a
biosphere will eliminate the life support costs for two passengers.

Biosphere (sic) consume 1 power and cost Mcr0.2 (sic) per ton."

If anyone's interested, I could do up a rough sketch of the financial
implications of installing biosphere gubbins.

Alex