Re: Nuclear Dampers David Jaques-Watson (25 Feb 2021 10:16 UTC)
Re: [TML] Re: Nuclear Dampers Rupert Boleyn (25 Feb 2021 15:32 UTC)
RE: [TML] Re: Nuclear Dampers ewan@xxxxxx (25 Feb 2021 23:45 UTC)
Re: [TML] Re: Nuclear Dampers Christopher Sean Hilton (02 Mar 2021 18:54 UTC)

Re: [TML] Re: Nuclear Dampers Rupert Boleyn 25 Feb 2021 15:32 UTC


On 25Feb2021 2316, David Jaques-Watson wrote:
> Dear Folks –
>
> Kurt asked about nuclear dampers.
>
> _Striker_ has detained rules about their use vs incoming rounds and
> missiles, but their use as an area clean-up device is terse and vague.
>
> “E. Radiation Suppression: Another use of nuclear dampers is to eliminate
> the radioactive contamination created by a nuclear weapon detonation.
> Instead of performing its usual missions, a damper may be assigned to
> eliminate the radiation from one nuclear strike per fire phase. Both the
> crater and the area of induced radiation are rendered permanently harmless.”
> CHADWICK, Frank, _Striker Book 2—Advanced Rules_, Game Designers’ Workshop,
> Bloomington, IL, USA, 1981, p 12.
>
> In Striker, a turn is 30 seconds, consisting of six phases, one of which is
> your fire phase (another is the enemy’s fire phase).
>
> So it’s pretty quick.
However, 'permanently harmless' in the wargame/military sense probably
allows for rather more remaining background radiation and fallout than
you'd want on land you live on or eat food from. I'd expect a complete
cleanup would be somewhat slower, though still fast enough to make it a
useful tool for cleaning up after the Imperial Marines are done
reminding people why they don't nuke each other.

--
Rupert Boleyn <xxxxxx@gmail.com>