Player Openings for an Ongoing Play By Post Game Eris Reddoch (03 Mar 2021 20:16 UTC)
Re: Player Openings for an Ongoing Play By Post Game Eris Reddoch (04 Mar 2021 00:14 UTC)

Player Openings for an Ongoing Play By Post Game Eris Reddoch 03 Mar 2021 20:16 UTC

Hi, I'm running a Traveller game on The Unseen Servant Forums
that could use one or two new players. If you're even vaguely
interested read on...

Here is the link to the game:
https://ruinsofmurkhill.proboards.com/board/127/traveller-exploring-mantan

Here is the appeal I posted on the Forum where the game is
taking place:

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March 1, 2021

Appeal: If anyone wants to join the game, drop me a private
message and I'll get you into the game ASAP. We are down to 5
active PC's and could certainly take on one or two more
players in this game. Joining isn't really time-sensitive, but
getting in on the current action is. The current scenario is
likely to play out in the next few weeks (PBP games a really
slow) and joining later would bring you into a different
situation...just saying.

  -----
Synopsis: The PC's are the crew of The Clear Sails, a 400 dton
Armed Merchant currently chartered to transport a team of
Delgado Trading personnel to a number of systems in the,
mostly, unexplored Mantan Subsector. Once they get the Delgado
charter to their destination the ship will be free to continue
to Explore Mantan, or anything else they'd like to do.

This is a homebrewed Subsector using (mostly) CT rules. The
Imperium may exist, but is very, very, far away if it does.
Aslans and Vargr are vitually unknown here and no one has ever
heard of the Zhodani, Earth, or most any other Trope
introduced after the 3 Little Black Books.

Current Situation:  The ship's owner-aboard is retiring and
leaving with the head of the Delgado Trading group.  He is
giving the ship to the crew (ship shares all around!), but
they still have to complete their mission of carrying the
remaining Delgado Factors to the Mantan systems. The current
ship Captain is also leaving, so her position will go to one
of the remaining PC's. At the moment, all the PC's have left
the star port for a little R&R, and small package trade
delivery (wink, wink), and then trouble rears it ugly
head...naturally!

The Problem: A Vargr was found in The Clear Sails cargo
hole...trying to stowaway. He had just escaped from another
ship in port where he was being held as a prisoner. The PC's
think the other ship are slavers from the way they demanded
their "property" back. IAC, the Vargr was passed out from loss
of blood, gunshot wounds, and the Clear Sails crew that
remained behind refused to turn him over.

The Complication: All the PC's, most of the crew, is off the
star port attempting to have a little R&R and things back on
The Clear Sails are getting hot! Really hot! They have no idea
just how hot!!!

The pirates are holding the Captain and the Chief Factor of
the charter party out on the tarmac threatening to shoot them.
The local Starport security are not doing anything. The PC's
are rushing back, but they might not make it in time.

Will the PC's still have a ship by the time they get back to
the star port? Will they have to take it back from a band of
slavers, pirates? Even if they do get it back, just how
damaged will their ship be?  Will it be a steaming pile of
debris? Well, there's always that rumor about a wreaked ship
waiting to be salvaged in the outback...but let's hope that's
another game!

  ------

Rules: I'm using a mixture of Classic Traveller, Cepheus
Engine+2D6 Retro Rules, and bits and pieces from most other
editions of Traveller to run the game. You can use any of the
Traveller Character Creation Systems to create a PC (but I
prefer CT, Mongoose Trav v1/v2, or Cepheus Engine), or just
tell me what sort of character you want to play and I'll make
one up for you.

I prefer you create human characters, however, there is a
Vargr NPC that is just crying to become a PC if anyone is
interested in taking him over.
----------

The game, like all PBP/PBEM games goes slowly. Expect two or
three posts a week, sometimes more, sometimes less. It's a
good way from those that don't have a lot of time, or a local
group, but still enjoy playing.

New PC's would be "stranded" on the planet SiraLea and looking
for a ship.

If you join now, you'd see what's going on out on the tarmac
and find yourself trying to "save the day!" fighting "the
slavers/pirates", and thus earning yourself a job aboard Clear
Sails.

Eris,
  the Traveller Heretic