snippets from the New Scientist 2100925
Timothy Collinson
(11 Oct 2021 11:29 UTC)
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Re: [TML] snippets from the New Scientist 2100925
Alex Goodwin
(14 Oct 2021 17:23 UTC)
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Re: [TML] snippets from the New Scientist 2100925
Timothy Collinson
(16 Oct 2021 16:08 UTC)
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Re: [TML] snippets from the New Scientist 2100925 Alex Goodwin (16 Oct 2021 16:20 UTC)
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Re: [TML] snippets from the New Scientist 2100925 Alex Goodwin 16 Oct 2021 16:19 UTC
On 17/10/21 02:07, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) wrote: > > > On Thu, 14 Oct 2021 at 18:24, Alex Goodwin - alex.goodwin at > multitel.com.au <http://multitel.com.au> (via tml list) > <xxxxxx@simplelists.com> wrote: > > It does give me some food for thought for a game centering around the > first (known) psi institute outside the Zhodani Consulate (still > approx > 350 years off contacting the Vilani according to GT: AR1, > > > oooh, yes, this could be an interesting period. > I might mail you about this further, off list. > > > As for mushballs... do you really need me to give me _more_ > reasons to > make ice giant refuelling Chinese-curse interesting? Nah, not like > slamming into a kilogram chunk of vodka ice at Mach 5 will do > anything > other than scratch paint. > > > that's a fair point. I can't even get my players to do gas giant > refuelling under the current (not very risky) rules in Mongoose. And > I was just itching to get into that chapter of Traveller Companion and > 'depths' and so on. Then make the fun have them - misjump them into the inner part of a system without rocky planets with empty fuel tanks. They either skim, starve, or get out and walk. > > Of course, I was taken with the gas giant game at TravCon run by the > ever excellent Richard Talbot and his 'map' of different sectors and > levels (see report and photo under Dive! Dive! Dive! > http://www.freelancetraveller.com/features/stories/aar-travcon19.html). > What I'd really like is a way of combining the two but my brain hurts > trying to flick between his north pole top down 'slice' and Traveller > Companion's vertical slice. But it's a bit academic if we never need > it... > > tc Judging by your photo, the vertical slice mapping appears to have 12 levels, which maps fairly well to the 7 levels in Trav companion. Take "Wisps" as above the top ring, and 2 steps down for each additional level. Rock out. Have fun. Alex