Gauss Rifles and Coilguns, Pt. 2 Kurt Feltenberger (11 Feb 2022 13:44 UTC)
[TML] Gauss Rifles and Coilguns, Pt. 3 Alex Goodwin (13 Feb 2022 14:54 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 3 Kurt Feltenberger (14 Feb 2022 01:11 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 3 J. Michael Looney (14 Feb 2022 17:42 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 3 Kurt Feltenberger (14 Feb 2022 18:11 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 2 Ethan McKinney (24 Feb 2022 20:04 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 2 Graham Donald (24 Feb 2022 23:42 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 2 Kurt Feltenberger (25 Feb 2022 00:00 UTC)
Re: [TML] Gauss Rifles and Coilguns, Pt. 2 Charles McKnight (25 Feb 2022 02:20 UTC)

Re: [TML] Gauss Rifles and Coilguns, Pt. 3 Kurt Feltenberger 14 Feb 2022 18:10 UTC

On 2/14/2022 12:42 PM, J. Michael Looney - j.michael.looney at gmail.com
(via tml list) wrote:
> Let's hope the production versions are more jam resistant than the
> prototype is.  They also need to look into finned slugs for that as
> the current "rounds" tend to tumble a lot.

Also remember that the polymer parts are largely FDM printed which
doesn't provide the smoothest surface, and in the case of the magazine
might cause enough drag to cause the issues.

Before they try to solve the stability issues, they need to work on
velocity, IMO.  A finned projectile needs velocity to stabilize and at
this point I'm not sure that would happen.

--
Kurt Feltenberger
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“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me

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