New Scientist 3372, 5 Feb 2022 Timothy Collinson (24 Feb 2022 19:25 UTC)
Re: [TML] New Scientist 3372, 5 Feb 2022 Jeff Zeitlin (24 Feb 2022 23:18 UTC)
Re: [TML] New Scientist 3372, 5 Feb 2022 Timothy Collinson (26 Feb 2022 20:15 UTC)
(missing)
Re: [TML] High Concepts for Traveller Races Kurt Feltenberger (28 Feb 2022 01:25 UTC)
Re: [TML] High Concepts for Traveller Races Alex Goodwin (01 Mar 2022 12:56 UTC)
High Concepts for Traveller Races Bill Rutherford (27 Feb 2022 15:48 UTC)

Re: [TML] High Concepts for Traveller Races Alex Goodwin 01 Mar 2022 12:55 UTC

On 28/2/22 01:47, Bill Rutherford - worj at comcast.net (via tml list)
wrote:
> All,<snip>
>
> Alvin Plummer's Stellar Reaches post from the 24th gave IMO a great
> one-liner high concept for the Vilani in Traveller: *?The Old Ways are
> the Best Ways. Always.?*
>
> This got me to wondering what one-liner would best sum up the other
> principal races (what follows isn't a complete list) - would be their
> High Concept - in Traveller.  Here is what I've been using, generally,
> in my game.  You know what they say about having oneself as one's only
> audience:  every joke is great and every tragedy is gut-wrenching.  So
> any and all input is welcome!
>
> Aslan: Fteir always.   ==> Used thus far in my game.
>
> Vargr: If I can smell my leader's confidence, I needn't fear; if I can
> scent his fear, I need a new leader.  ==> From GURPS Aliens Vol 1 pg 67
>
> K'Kree:  Family first.  Oh - and death to meat-eaters! ==> Used thus
> far in my game.
>
> Hiver:  Curiosity, individualism, cooperation, Survival (intentional
> upper case S).
>
> Zhodani:  Order is good.  Duty is all.
>
> Solomani: Opportunity knocks!  ==> Knock, knock.  Who's there?  The
> Solomani Cause!
>
> Droyne:  Family, community, tradition.  ==> From GURPS Aliens Vol 3 pg 65
> <snip>
>
> Bill Rutherford
> xxxxxx@comcast.net
>
> -----
>
BIll,

How have these _changed over time_?

Consolidation Wars-era Vilani (circa BC, IIRC) would probably have a
different high concept, given the Ziru Sirka was explicitly a giant
social engineering experiment (not _quite_ as successful in
domesticating the human animal as the _Driantia Zhdantia_ has managed)
to put the lid on unbridled expansion/progress.  Exactly what, I'm not sure.

Likewise, the scrappy pre-Second Imperium Terrans would have a different
high concept.  Tubthumping?  You knock them DOWN, the buggers get back
UP again...

Hopefully that should be something to get you started.

Alex