Re: [TML] CT LBB5 HG 1st ed (c)1979 - Jump Governor Phil Pugliese 31 Oct 2014 16:46 UTC
-------------------------------------------- On Thu, 10/30/14, Kelly St. Clair <xxxxxx@efn.org> wrote: Subject: Re: [TML] CT LBB5 HG 1st ed (c)1979 - Jump Governor To: xxxxxx@simplelists.com Date: Thursday, October 30, 2014, 4:50 PM On 10/30/2014 2:31 PM, Evyn MacDude wrote: > On Thu, Oct 30, 2014 at 1:25 PM, Phil Pugliese (via tml list) > <xxxxxx@simplelists.com> wrote: > >> >> Thanks for the info, >> >> You know, now that I've started back thru those old JTAS issues, I'm beginning to realize how much the basic 'Three LBB's' rpg was modified 'on the fly', as it were. >> No wonder there were continuity issues wrt the succeeding books & supplements. > > Now add in all the Fanzine and 3rd party stuff that was coming out at > the same time and you can see why there is so much divergence in > personnel Traveller Universes. Later on with the release of MT it > wasn't such a broad stream of material. > 'Twas the style of the time (he said, onion hanging from his belt), back when this hobby of ours really was, for everyone involved, rather than an industry. Early D&D was in a nigh-continuous state of revision and accretion, from the "Little Brown Books" to the pages of The Strategic Review and its successor, The Dragon, to the hardbound tomes of first edition Advanced D&D, which were in some sense a compilation of everything up to that point (and then some). There was feedback and sometimes tension between the (often literal) schools of play, such as the then-famous Caltech gaming group, and the original crew up in Wisconsin. -- -------------------------------------------------------------------------------------------------------------------------------------------------- Even though I was never into D&D, I remember others talking about a series of articles/editorials that Gary Gygax wrote in the Dragon back then. Some of the comments were, 'authoritarian, dictatorial, egotist, etc'. I never read any of that myself but then there was the long-running lawsuit & feud 'tween him & Arneson over 'rights'. (I never did find out how that worked out. Anyone know?) One comment I ran into years later (early '90's) on a UseNet list was this; "I primarily went to the convention to browse but made a point to be in the auditorium when the folks from TSR were speaking. When it was Gygax's turn, he essentially just stood up, said "If you change the rules you're not playing AD&D(tm) anymore", & then sat down".<sic> I always found it refreshing that the folks at GDW (& SPI also) encouraged their customers to experiment w/ the rules. SPI in particular would regularly insert an editorial comment into the mag (S&T) that went like this; "You can't believe how many letters we get asking if it's OK to change some rule or other! It's OK!"<sic> ============================================================================================