Re: [TML] Database of non-sector Amber Zone worlds Phil Pugliese 04 Nov 2014 17:34 UTC
Well 'Merchant Prince' came along at the end of CT so it's safe to assume that it supersedes TCS & Striker. The problem is that economics (which as someone else has asserted, is NOT a rational process) in the far, far, future of the TU just doesn't work the same way that it does in the 20th-21st centuries. At least that's the way GDW saw it w/ Merchant Prince & their other products that dealt w/ the issue. I imagine the 'economists' of earlier centuries would say the same thing about the 20th-21st centuries (it's INSANE!) as you're saying about the 55th(?)! p.s. If you *really* want 'realistic' then Jump Drive *has* to go away along w/ a lot of other things. But then it's not Traveller anymore. Traveller has so many other 'non-realistic' aspects that it's really just a case of personal preferences. Some people don't like 'Merchant Prince' economics & some do. The reasons are actually tailored to accommodate those likes/dislikes. -------------------------------------------- On Mon, 11/3/14, Ian Whitchurch <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Database of non-sector Amber Zone worlds To: xxxxxx@simplelists.com Date: Monday, November 3, 2014, 9:35 PM "Also, there was a bug in the trading routine. Instead of getting a bonus for bringing cargo from a higher tech system to a lower one, the opposite was true. I sent GDW a ltr explaining the problem" Nahhh, you saw the wrong problem. The actual problem is that, under the Merchant Prince rules as written, lo-tech worlds run a massive Imperial Credit deficit they cannot solve, because under the rules as written, they all want to import lo-tech goods and hi-tech worlds dont want their exports. If you have floating local currencies, then you can just devalue your local currency, so whatever it is you produce is cheaper and whatever you import is more expensive, and both TCS and Striker kind of did this ... this would therefore eliminate the DRM, as lotech hand-made shoes or shirts or paintings or whatever are sold for export for nearly nothing. But this implies that lower-tech goods should be much, much cheaper in Trav than they are. TLDR : If you want a realistic universe, then either you have a lot of people working elsewhere and sending money home (which could explain all those "low pop" worlds - they have very few citizens and lots of imported guest workers), or you had lots of hi-tech workers visiting lo-tech worlds (but two jumps is roughly a years income for a TL15 citizen on average Striker earnings). -------------------------------------------------------------------------------------------------------------------------------------