Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
David Jaques-Watson
(31 Jan 2015 21:42 UTC)
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Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
Richard Aiken
(31 Jan 2015 23:35 UTC)
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Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread Tim (01 Feb 2015 11:42 UTC)
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Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
Phil Pugliese
(01 Feb 2015 14:11 UTC)
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Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
Richard Aiken
(01 Feb 2015 21:18 UTC)
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Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
shadow@xxxxxx
(01 Feb 2015 08:06 UTC)
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Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread Tim 01 Feb 2015 11:42 UTC
On Sat, Jan 31, 2015 at 06:35:26PM -0500, Richard Aiken wrote: > It would be a challenge to keep this background and plot structure > intact without either making the players feel like they were either > being railroaded or that most of them were playing back-up band to > the lead character. More generally, this applies to adapting most stories to roleplaying games. RPG plots need to be balanced enough that the players don't get bored or feel useless for any significant number of sessions, which is a constraint not faced in general fiction writing. Another difference is that GMs have to live with the events as they happen in play. There are plenty of other differences too, so that good stories seldom make good adventures, at least without a great deal of modification. Likewise the stories arising from good gaming sessions are frequently not at all interesting to anyone who didn't play in them. - Tim