Re: [TML]Anyone Watching SyFy's Dark Matter? John Geoffrey 22 Jun 2015 17:04 UTC
Nah, the dummy ship is supposed to be a dummy. The ship it was supposed to be disappeared in jump. Just never came out. The dummy ship jumps into a completely different system without transponder, the people who crewed it get off and send it into the sun. The venting the air idea I also was thinking about. Of course that would completely kill the PCs before the adventure starts, so not an option. So I was thinking: maybe there was a spy for the authorities in the group of people who pulled this off. The spy can't compromise his/hre position, but he/she can make it appear as if he/she did everything properly and give them a fighting chance. Or that stupid computer system has a safety function that prevents those things to occur without admin credentials. Alternatively I was thinking that maybe the architects of this scheme know that something might go wrong (e.g. some ship full of crafty adventurers jumping in and finding what appears to be a crime site), so they prefer having the mystery of a completely ID-less ship with mindwiped crew than something that could lead to them. But this idea has even more holes. On 22 June 2015 at 17:46, Grimmund <xxxxxx@gmail.com> wrote: > On Mon, Jun 22, 2015 at 10:20 AM, John Geoffrey <xxxxxx@gmail.com> wrote: > >> Knowing nothing about the plot of the later episodes I cam up with >> this: a shipping company wants to commit insurance fraud (think the >> Titanic/Olympic theories). So they build two ships, one ultramodern >> cruise ship, one a cheaper and very generic trader. Their plan is to >> sell the cruise ship outside the imperium, and at the same time claim >> a loss of the ship on the way to its first destination within the >> imperium. So they switch transponder signals and try to drop the >> trader into the sun of a low-traffic system. > >> The main characters are stuck on that trader that is supposed to drop >> into the sun, and they are all mindwiped and don't have a clue what is >> going on. (the whole ship has been scrubbed of identification). They >> were low-berth Travellers on the shipping lines ships and had all >> roughly the right qualification, so they spirited off and claimed to >> be the crew of the cruise ship (for additional fun the company tries >> to cash in on their life insurance as well). > > >> But they were woken up due to some quirk in the system. Maybe a spy in >> the company who didn't want them to die, maybe some computer routines. > > If I was rigging this, I would vent the ship to vaccum when leaving, > and just shut off life support to any of the cold sleep births. I > mean, if you're gonna murder people, be efficient about it. Why > bother wiping their memories if you're just gonna croak 'em? > > >> Thoughts? I was thinking about using this to introduce the system to >> two people who haven't played it before. > > You want to get rid of the dummy ship, you need it to burn someplace > with enough traffic that people will see it burn, but not enough > traffic that someone will try to DO something about it successfully. > > But that still leaves you a ship short. People will look for the > survivor to try and back-engineer what happened to the deader. > > > > > -- > > > "Any sufficiently advanced parody is indistinguishable from a genuine > kook." -Alan Morgan > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=GsBj0sWmELOp4JJOMcpMSnRmDOWs8Q5l -- ---- Stuffed Crocodile Blog http://gmkeros.wordpress.com/