sensor buoys (was berthing)
Grimmund
(25 Jun 2015 21:12 UTC)
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Re: [TML] sensor buoys (was berthing)
Ethan McKinney
(25 Jun 2015 21:28 UTC)
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Re: [TML] sensor buoys (was berthing)
John Geoffrey
(26 Jun 2015 02:05 UTC)
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Re: [TML] sensor buoys (was berthing) Orffen (26 Jun 2015 05:24 UTC)
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Re: [TML] sensor buoys (was berthing)
shadow@xxxxxx
(26 Jun 2015 07:34 UTC)
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Re: [TML] sensor buoys (was berthing)
shadow@xxxxxx
(26 Jun 2015 07:34 UTC)
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Re: [TML] sensor buoys (was berthing)
Grimmund
(26 Jun 2015 11:29 UTC)
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Re: [TML] sensor buoys (was berthing) Orffen 26 Jun 2015 05:23 UTC
> On 26 Jun 2015, at 12:05 pm, John Geoffrey <gmkeros@gmail.com> wrote: > > On 25 June 2015 at 23:12, Grimmund <grimmund@gmail.com> wrote: >>>> Have your fleet timed to arrive at location X an hour before the wave >>>> front from your spy buoy crosses that location. >>> >>> In at least one rule set (MgT I think), the time you spend in jump is 1 >>> week +/- a random amount of time — up to a day if I'm not misremembering. >>> That uncertainty makes coordinating fleet movements that precisely pretty difficult. >> >> 168 hours +/- 10%, with some potential for adjustment based on skills >> depending on exact rules set. > > > although I think saw at least one optional rule (I think it was in > Sector Fleet or High Guard) that allowed for coordinated jumps of > fleets that got around this. Sector Fleet p.79 has a paragraph on squadron jumps which clusters the arrival time within a 2 hour window. I don't know if that's something I like in MTU; I think I prefer combat tenders in a situation where multiple ships have to get somewhere at the same time. I also saw that MgT HG does have rules for a stealth jump drive which forces the sensor platform to succeed at a difficult check instead of automatically detecting the arrival of a ship from jump.