Re: [TML] For your next game party Jeffrey Schwartz 01 Sep 2015 13:23 UTC

On Mon, Aug 31, 2015 at 8:25 PM, John Groth <xxxxxx@cox.net> wrote:
> Bruce  Johnson wrote:
>>
>> “I’ll take J3 of that delicious banana bread, please!”
>>
>> <http://woodgears.ca/kitchen/hexagon.html>
>>
>>
>
> Imagine this:
>
> You make an oversized hex map for _Invasion: Earth_, with key terrain hexes
> represented by iced baked goods.  Initially, Terra's key terrain hexes would
> bear the ancient astrological sign for Terra, in appropriate colors.  When
> the Imperial player seizes such a piece of key terrain, he delicately
> consumes the baked good, but then must replace it with an equivalent baked
> good, iced with the Imperial Sunburst, again in appropriate colors.  That
> way, if the Solomani player retakes that hex, he can then feast upon it,
> replacing it with a Solomani-iced baked good.  Naturally, one would want to
> use a hard-surfaced icing, to avoid damaging the unit counters.
>
> Far more work than it's worth, but 'twould be epic.  For bonus cool points,
> create similarly-edible unit counters.  The first time a unit is wiped out,
> the conquering player can toss the enemy unit counter into his ravening maw.
>

Friend of mine did something like this for a D&D game, saying he
designed it to represent "Fatigue"

First, we fought Orcs, and he put out a half dozen Oreo cookies as
counters.... the whole thing went on and on, classic dungeon crawl
style, with there being a relation between 'the monster' and 'the
counter'/'food'

Rule was : "You killed it, you eat it."

After an hour, we were experiencing sickness...

2 hours after the game started, when we hit the cavern with the Dragon
in it, he pulls out this huge sheet cake, with a dragon iced on it.

All of us said, "Noooooooo!... "
He asked, "Why can't you fight? You have lots of hit points left, potions, etc?"
"WE CAN'T EAT ANY MORE!"