Five Absurdities of the Official Traveller Universe Jim Vassilakos (16 Nov 2015 22:51 UTC)
Re: [TML] Five Absurdities of the Official Traveller Universe Kelly St. Clair (17 Nov 2015 00:57 UTC)
Re: [TML] Five Absurdities of the Official Traveller Universe Kurt Feltenberger (17 Nov 2015 02:33 UTC)
Re: [TML] Five Absurdities of the Official Traveller Universe Timothy Collinson (21 Nov 2015 12:37 UTC)
Re: [TML] Five Absurdities of the Official Traveller Universe Jim Vassilakos (21 Nov 2015 22:30 UTC)
Re: [TML] Five Absurdities of the Official Traveller Universe Timothy Collinson (23 Nov 2015 21:48 UTC)
Re: [TML] Five Absurdities of the Official Traveller Universe Jim Vassilakos (25 Nov 2015 00:44 UTC)

Re: [TML] Five Absurdities of the Official Traveller Universe Kurt Feltenberger 17 Nov 2015 02:32 UTC

On 11/16/2015 7:56 PM, Kelly St. Clair wrote:
> On 11/16/2015 4:36 PM, Evyn MacDude wrote:
>> Well since it is a Science Fiction game based on the Literary SF of the
>> 50's and 60's you failed to compare and contrast your absurdities with
>> appropriate ones from the source fiction. Thematically everything you
>> list is a trope in the periods SF. Traveller is a game of Pieces,
>> everybody use different bits, including the Bits of the "Official"
>> background.
>
> Beat me to it.  Most of the silliness of the OTU can be traced
> directly to the source material:  space opera of the 20th century,
> particularly the middle decades, with some influences from before and
> after.  It's every bit as much a period piece/relic of its era as
> cyberpunk and Space 1889, though only the last of those was deliberate
> as of its writing.

This is, IMO, not a bad thing.  I play games to escape "real life" and
to imagine something greater, neater, different, and cool; not have to
worry if what I'm doing doesn't square with a formula (that often
doesn't make sense other than to standardize something) or if it "can't
be done" based on current knowledge.

But that's me.  I like the 3I and while I think it has some bumps and
issues, it's playable.  I think many of the issues that are brought up
are done so only because so much time is spent thinking about them.  I
know that during all the years I've gamed, none of my players have
voiced any of the issues mentioned and I'd bet that is the same for most
players.

--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not
living enough." - Me