Five Absurdities of the Official Traveller Universe
Jim Vassilakos
(16 Nov 2015 22:51 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Evyn MacDude
(17 Nov 2015 00:36 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Kelly St. Clair
(17 Nov 2015 00:57 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe Kurt Feltenberger (17 Nov 2015 02:33 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Ken Burnside
(17 Nov 2015 00:50 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Tim
(17 Nov 2015 03:56 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Timothy Collinson
(21 Nov 2015 12:37 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Jim Vassilakos
(21 Nov 2015 22:30 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Timothy Collinson
(23 Nov 2015 21:48 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe
Jim Vassilakos
(25 Nov 2015 00:44 UTC)
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Re: [TML] Five Absurdities of the Official Traveller Universe Kurt Feltenberger 17 Nov 2015 02:32 UTC
On 11/16/2015 7:56 PM, Kelly St. Clair wrote: > On 11/16/2015 4:36 PM, Evyn MacDude wrote: >> Well since it is a Science Fiction game based on the Literary SF of the >> 50's and 60's you failed to compare and contrast your absurdities with >> appropriate ones from the source fiction. Thematically everything you >> list is a trope in the periods SF. Traveller is a game of Pieces, >> everybody use different bits, including the Bits of the "Official" >> background. > > Beat me to it. Most of the silliness of the OTU can be traced > directly to the source material: space opera of the 20th century, > particularly the middle decades, with some influences from before and > after. It's every bit as much a period piece/relic of its era as > cyberpunk and Space 1889, though only the last of those was deliberate > as of its writing. This is, IMO, not a bad thing. I play games to escape "real life" and to imagine something greater, neater, different, and cool; not have to worry if what I'm doing doesn't square with a formula (that often doesn't make sense other than to standardize something) or if it "can't be done" based on current knowledge. But that's me. I like the 3I and while I think it has some bumps and issues, it's playable. I think many of the issues that are brought up are done so only because so much time is spent thinking about them. I know that during all the years I've gamed, none of my players have voiced any of the issues mentioned and I'd bet that is the same for most players. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me