Playing by the Book
Freelance Traveller
(04 Apr 2016 22:32 UTC)
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Re: [TML] Playing by the Book
shadow@xxxxxx
(05 Apr 2016 01:27 UTC)
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Re: [TML] Playing by the Book Kurt Feltenberger (05 Apr 2016 01:37 UTC)
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Re: [TML] Playing by the Book
Kelly St. Clair
(05 Apr 2016 02:39 UTC)
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Re: [TML] Playing by the Book
Kurt Feltenberger
(05 Apr 2016 03:09 UTC)
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Re: [TML] Playing by the Book
Timothy Collinson
(05 Apr 2016 08:16 UTC)
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Re: [TML] Playing by the Book
Rob Dean
(05 Apr 2016 14:52 UTC)
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Re: [TML] Playing by the Book
Fred Kiesche
(05 Apr 2016 16:29 UTC)
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Re: [TML] Playing by the Book
Jeffrey Schwartz
(05 Apr 2016 14:24 UTC)
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Re: [TML] Playing by the Book Kurt Feltenberger 05 Apr 2016 01:36 UTC
On 4/4/2016 6:32 PM, Freelance Traveller wrote: > What novels or series have you read that you could see a Traveller > campaign being run in? How would you have to tweak the rules to make the > story universe work, and what "knock-on" effects do you see? Does the > universe in question seem to be conducive to one kind of campaign over > another? Why do you feel that the universe is suitable for Traveller? I find that the characters will work with most books and only require a small bit of tweaking here and there. Where things tend to fall apart is when technology and ships are concerned. In a lot of books, long range ships don't devote 60% to one leg of the journey's fuel, and only leave about 10-15% (if that) of the ship for crew spaces. My current project is to find a set of rules that will work with the 2003 version of Battlestar Galactica because I absolutely loathe the MWP rules and the whole concept that they utilize both for characters and vehicles. Traveller could work, but again, once the ships get brought into the mix the rules have to be re-written. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me