Designing starbase Abu Dhabi (05 Aug 2016 16:27 UTC)
Re: Designing starbase Abu Dhabi (05 Aug 2016 21:34 UTC)
Re: [TML] Re: Designing starbase Evyn MacDude (05 Aug 2016 21:44 UTC)
Re: [TML] Re: Designing starbase Abu Dhabi (06 Aug 2016 06:35 UTC)
Re: [TML] Re: Designing starbase tmr0195@xxxxxx (06 Aug 2016 14:05 UTC)
Re: [TML] Re: Designing starbase Evyn MacDude (08 Aug 2016 05:03 UTC)
Re: [TML] Designing starbase tmr0195@xxxxxx (05 Aug 2016 22:28 UTC)
Re: [TML] Designing starbase Timothy Collinson (06 Aug 2016 07:36 UTC)
Re: [TML] Designing starbase tmr0195@xxxxxx (06 Aug 2016 14:08 UTC)
Re: [TML] Designing starbase Jim Catchpole (07 Aug 2016 14:29 UTC)
Re: [TML] Designing starbase shadow@xxxxxx (06 Aug 2016 04:59 UTC)
Re: [TML] Designing starbase Tim (06 Aug 2016 07:09 UTC)
Re: [TML] Designing starbase Abu Dhabi (06 Aug 2016 08:10 UTC)
Re: [TML] Designing starbase Tim (06 Aug 2016 10:01 UTC)
Re[2]: [TML] Designing starbase Timothy Collinson (06 Aug 2016 11:13 UTC)
Re: [TML] Designing starbase Richard Aiken (07 Aug 2016 11:54 UTC)
Re: [TML] Designing starbase Timothy Collinson (07 Aug 2016 12:56 UTC)
Re: [TML] Designing starbase tmr0195@xxxxxx (15 Aug 2016 15:06 UTC)
Re: [TML] Designing starbase Abu Dhabi (15 Aug 2016 15:25 UTC)
Re: [TML] Designing starbase tmr0195@xxxxxx (15 Aug 2016 20:38 UTC)

Re: [TML] Designing starbase shadow@xxxxxx 06 Aug 2016 04:58 UTC

On 5 Aug 2016 at 18:27, Abu Dhabi wrote:

> Extrapolating the drive performance tables, I've come up with
> something to the tune of a 750 dton fusion power plant required to
> perform at rating 1. Since this is a space station, all it needs is
> some light station-keeping, I figure a 200 dton or so M-drive will
> suffice for that and keeping artificial gravity working. This all
> would eat about 500 dtons of hydrogen fuel per two weeks, so I figure
> a 5000 dton storage tank would be nice to have - with adequate amounts
> of processors to sell refined fuel to ship who dock here. A backup
> power plant would be nice to have - maybe a small (100-200 dton)
> fission plant with a few weeks worth of radioactives stored, in case
> someone knocks out the primary plant; enough to run sensors and
> weapons, but not all the lights and artificial gravity. 

Well, given the size, it might be a thought to spin it for gravity
(remember that you need a rather larger radius for comfort than we
used to think). That'd avoid some problems if you get power knocked
out.

> Speaking of sensors, I'd just go overboard with backups - basic
> military sensors are very cheap in space and credits, and being
> blinded because of destroyed sensors sucks. For weapons, I'd figure an
> even split between various types of lasers, missile launchers and
> sandcasters, plus a couple of bay weapons. Typical 4-point crystaliron
> armour - though not sure about that, since it would seriously inflate
> the cost of the already ginormous (~10 GCr) hull cost.

Put some of the sensors *and* some of the weapons on remote
platforms. But seperately (ie don't put weapons *and* sensors on the
same platform).

This not only gives you extra redundancy, it also gives you both
weapons and sensors that are spread out over a fair volume (say a
good chunk of the jump limit for the station or planet)

Makes it harder to snheak up, and the spread has advantages for both
locating things and targetting things.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com