Celestial mechanics David Shaw (24 Jul 2018 17:36 UTC)
Re: [TML] Celestial mechanics Jeffrey Cornish (24 Jul 2018 17:47 UTC)
Re: [TML] Celestial mechanics Kelly St. Clair (25 Jul 2018 00:52 UTC)
Re: [TML] Celestial mechanics Sudnadja (25 Jul 2018 01:03 UTC)
Re: [TML] Celestial mechanics Tim (24 Jul 2018 18:21 UTC)

Re: [TML] Celestial mechanics Sudnadja 25 Jul 2018 00:59 UTC

Also be aware that without mods, KSP is not an n-body system, it has defined spheres of influence and the ships respond to gravity only from that object.

> On Jul 24, 2018, at 5:51 PM, Kelly St. Clair <xxxxxx@efn.org> wrote:
>
> Be aware that KSP will not address the stability issue (which, based on Mr. Cornish' post, may be a good thing); moons and planets are "on rails".  Only asteroids and smaller objects (like ships) are subject to real physics, or an approximation thereof.