Ship Age and Wear and Tear Fred Kiesche (22 Feb 2019 15:06 UTC)
Re: [TML] Ship Age and Wear and Tear Dom Mooney (22 Feb 2019 18:24 UTC)
Re: [TML] Ship Age and Wear and Tear Fred Kiesche (22 Feb 2019 18:33 UTC)
Re: [TML] Ship Age and Wear and Tear Kenneth Barns (22 Feb 2019 19:53 UTC)
Re: [TML] Ship Age and Wear and Tear Fred Kiesche (23 Feb 2019 20:32 UTC)
Re: [TML] Ship Age and Wear and Tear Phil Pugliese (22 Feb 2019 20:39 UTC)
Re: [TML] Ship Age and Wear and Tear Rupert Boleyn (22 Feb 2019 22:04 UTC)
Re: [TML] Ship Age and Wear and Tear Bruce Johnson (22 Feb 2019 23:33 UTC)
Re: [TML] Ship Age and Wear and Tear Evyn MacDude (23 Feb 2019 06:02 UTC)
Re: [TML] Ship Age and Wear and Tear Jeff Zeitlin (23 Feb 2019 16:09 UTC)
Re: [TML] Ship Age and Wear and Tear Evyn MacDude (23 Feb 2019 20:24 UTC)
Re: [TML] Ship Age and Wear and Tear Fred Kiesche (23 Feb 2019 20:38 UTC)
trade and commerce systems Nick Walker (24 Feb 2019 22:42 UTC)
Re: [TML] trade and commerce systems Timothy Collinson (26 Feb 2019 21:21 UTC)
Re: [TML] trade and commerce systems Phil Pugliese (26 Feb 2019 22:42 UTC)
Re: [TML] trade and commerce systems Ewan (27 Feb 2019 16:19 UTC)
Re: [TML] trade and commerce systems kaladorn@xxxxxx (08 Apr 2020 18:06 UTC)
Re: [TML] trade and commerce systems Phil Pugliese (08 Apr 2020 18:34 UTC)
Re: [TML] trade and commerce systems hemdian@xxxxxx (08 Apr 2020 20:59 UTC)
Re: [TML] trade and commerce systems Thomas Jones-Low (08 Apr 2020 20:59 UTC)
Re: [TML] trade and commerce systems kaladorn@xxxxxx (08 Apr 2020 22:53 UTC)
Re: [TML] trade and commerce systems Thomas Jones-Low (09 Apr 2020 00:32 UTC)
Re: [TML] trade and commerce systems Alex Goodwin (09 Apr 2020 06:39 UTC)
Re: [TML] trade and commerce systems Thomas Jones-Low (09 Apr 2020 14:47 UTC)
Re: [TML] trade and commerce systems Alex Goodwin (09 Apr 2020 18:57 UTC)
Re: [TML] trade and commerce systems kaladorn@xxxxxx (13 Apr 2020 00:31 UTC)
Re: [TML] trade and commerce systems Alex Goodwin (13 Apr 2020 07:55 UTC)
Re: [TML] trade and commerce systems kaladorn@xxxxxx (13 Apr 2020 10:11 UTC)
Re: [TML] trade and commerce systems Thomas Jones-Low (13 Apr 2020 12:13 UTC)
Re: [TML] Ship Age and Wear and Tear Fred Kiesche (23 Feb 2019 20:37 UTC)
Re: [TML] Ship Age and Wear and Tear Fred Kiesche (23 Feb 2019 20:33 UTC)

Re: [TML] trade and commerce systems Thomas Jones-Low 09 Apr 2020 00:32 UTC

On 4/8/2020 6:53 PM, xxxxxx@gmail.com wrote:
>
>
> On Wed, Apr 8, 2020 at 4:59 PM Thomas Jones-Low <xxxxxx@gmail.com
> <mailto:xxxxxx@gmail.com>> wrote:
>
>     On 4/8/2020 2:05 PM, xxxxxx@gmail.com <mailto:xxxxxx@gmail.com> wrote:
>      > I do recall that someone built a massive spreadsheet for GT for (I think)
>     the
>      > Spinward Marches and let GT's trade mechanics define where the trading mains
>      > would naturally form and the smaller routes (I think three levels).
>     Somewhere,
>      > on an old computer, on an old drive, I have the map that comes out of
>     that. It
>      > looks *a lot* different route-wise than the standard Spinward Marches map.
>      >
>      > Ideally, one day, one of us will build some software that can be coupled
>     to one
>      > of the great online maps or to an arbitrary sector map and use that and some
>      > decent algorithms factoring in nearby systems (J-1 to J-4 range, beyond that
>      > likely isn't economical) and UWPs and trade codes to come up with all trade
>      > routes (which would also tend, of necessity, to become part of any X-boat
>      > message) and then use that in conjunction with some exchange rates, stock
>      > exchanges, and random (or inserted) events to model changes over time and
>     report
>      > those in a format a GM could use in game planning.
>
>              I've kept up the process of generating the trade maps using the
>     GT:Far Trader
>     Rules and other places.
>     Map : https://wiki.travellerrpg.com/File:Spinward_Marches_Sector.pdf
>     Data: https://wiki.travellerrpg.com/Spinward_Marches_Sector/economic/Milieu_1116
>     Key : https://wiki.travellerrpg.com/Trade_Map_Key
>
>              I have the data for generating the spreadsheets and / or importing
>     into a
>     project of this kind. The wiki has maps for all of the sectors in Traveller Map
>
> ---> All that's missing is being able to use it for MyTU, vs. OTU ;)
>
> --> And in the long run, what I want to do is have software do that so that as
> things happen (events, movement of populations, development, population crashes,
> you name it), the trade values will change and then in a while so will the routes.
>
> --> Really for now I'd just like to be able to submit a custom sector to a
> software and have it provide trade ratings and what trade connections make sense
> as an output.
>
>
	The software to generate the maps and other data is here:
https://github.com/makhidkarun/traveller_pyroute

	If you have a custom sector in a compatible text file I can run the data for
you. or you can run it. The problem is the process takes too long to run by
putting it into a web site.

	The GT Trade system is driven by the population numbers, which are order of
magnitude. So unless you are dealing with events which affect populations at
that scale (Black war or pandemics for example), the trade won't change much.