Mongoose II Rules question...
Jeff Zeitlin
(12 Apr 2020 23:33 UTC)
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Re: [TML] Mongoose II Rules question...
Rupert Boleyn
(12 Apr 2020 23:56 UTC)
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Re: [TML] Mongoose II Rules question...
Jeff Zeitlin
(13 Apr 2020 00:48 UTC)
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Re: [TML] Mongoose II Rules question... Rupert Boleyn (13 Apr 2020 00:57 UTC)
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Re: [TML] Mongoose II Rules question...
Jeff Zeitlin
(13 Apr 2020 01:32 UTC)
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Re: [TML] Mongoose II Rules question...
kaladorn@xxxxxx
(13 Apr 2020 03:44 UTC)
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Re: [TML] Mongoose II Rules question... Rupert Boleyn 13 Apr 2020 00:57 UTC
On 13Apr2020 1248, Jeff Zeitlin wrote: > Agreed, but they're adequate for what I needed. > > Next question, and this is probably not going to have a 'canonical' answer: > Consider a ship where the crew are all handling two roles each. How do you > calculate what you should be paying them? The two ideas that come to mind > immediately are > > 1) The higher of the two rates, only. > 2) Three-quarters of the higher rate, plus three-quarters of the lower > rate. > > Also, for a role that is mostly Commo (traffic control ops), what rate > should the crewmember command (if it's xir only job aboard)? 3/4trs of both can lead to things like a Pilot/Gunner taking less pay than a straight Pilot. I'd go with highest, plus some fraction of the lower, say 1/4 or 1/2. As for a Comms operator, off the top of my head, I'd go for Cr2000/month - less than a Medic, same as a Steward, more than the grunts. A Sensor operator or Comms/Sensor op might get Cr3000/month I'd say. -- Rupert Boleyn <xxxxxx@gmail.com>