A small ship TU and a view of jump travel that creates it kaladorn@xxxxxx (14 Jun 2020 00:21 UTC)
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Re: [TML] Engineering magic Kelly St. Clair (21 Jun 2020 00:09 UTC)
Re: [TML] Engineering magic Kelly St. Clair (21 Jun 2020 02:10 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (21 Jun 2020 03:50 UTC)
Re: [TML] Engineering magic Phil Pugliese (21 Jun 2020 19:18 UTC)
Re: [TML] Engineering magic David Johnson (21 Jun 2020 16:57 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (21 Jun 2020 17:26 UTC)
Re: [TML] Engineering magic David Johnson (22 Jun 2020 14:30 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (22 Jun 2020 18:38 UTC)
Re: [TML] Engineering magic Thomas RUX (22 Jun 2020 22:01 UTC)
Re: [TML] Engineering magic James Catchpole (22 Jun 2020 22:33 UTC)
Re: [TML] Engineering magic Thomas RUX (22 Jun 2020 23:07 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 00:40 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 02:42 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 01:11 UTC)
Re: [TML] Engineering magic Vareck Bostrom (23 Jun 2020 01:50 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 03:06 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 14:42 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 18:15 UTC)
Re: [TML] Engineering magic Kelly St. Clair (23 Jun 2020 20:35 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 01:32 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 02:13 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 02:25 UTC)
Re: [TML] Engineering magic Kelly St. Clair (24 Jun 2020 04:47 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 19:44 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 07:16 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 19:46 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 21:04 UTC)
Re: [TML] Engineering magic David Johnson (25 Jun 2020 02:29 UTC)
Re: [TML] Engineering magic Rupert Boleyn (24 Jun 2020 04:51 UTC)
Re: [TML] A small ship TU and a view of jump travel that creates it Thomas RUX (20 Jun 2020 02:03 UTC)
Re: [TML] A small ship TU and some other stuff Jonathan Clark (17 Jun 2020 01:34 UTC)
Re: [TML] A small ship TU and some other stuff Phil Pugliese (17 Jun 2020 01:59 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 03:23 UTC)
Re: [TML] A small ship TU and some other stuff Thomas RUX (17 Jun 2020 12:28 UTC)
Re: [TML] A small ship TU and some other stuff Phil Pugliese (17 Jun 2020 15:16 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 17:06 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 07:46 UTC)

Re: [TML] A small ship TU and a view of jump travel that creates it Thomas RUX 20 Jun 2020 02:03 UTC

Hello Kelly,

I forgot to include the caveat that the designers also gave the referees and players the ability to make changes in their games. Further, the referees and players from different groups do not agree on how they work.

I do not have any idea of how the jump drive works. The back story presented by Marc Miller in GDW JTAS 24 is one explanation and is good enough for me until something better comes along. Heck we really do not know how the Maneuver Drive works either.

Tom Rux

> On 06/19/2020 4:06 PM Kelly St. Clair <xxxxxx@efn.org> wrote:
>
>
> On 6/19/2020 1:37 PM, Rupert Boleyn wrote:
>
> > When it comes down to it, in CT a jump drive is a black box into which
> > you pour power and hydrogen when you want to jump. They are consumed,
> > and you (hopefully) jump. Also in CT, as long as you aren't jumping too
> > close to a world, and are using refined fuel, you don't misjump. It's a
> > simple and safe system from the operator's point of view.
>
> On 6/19/2020 2:50 PM, Thomas RUX wrote:
>
>  > The game designers wrote the back story that way for purposes of the
>  > game they wanted.
>
> Hence the problem, because gamers and science fiction fans - groups
> which have a substantial amount of overlap, especially here - are NEVER
> going to just let it go at that.  They're going to keep picking and
> poking at it, finding holes and demanding explanations, or making up
> their own.  Which is exactly what we have been doing for the last 40+ years.
>
> "It's ****ing magic, okay?" just doesn't work when we're talking about a
> piece of /technology/ that's essential to the game setting.  (It's right
> there in the name; jump drive is the primary method by which travellers
> travel.)
>
> --
> ---------------
> Kelly St. Clair
> xxxxxx@efn.org
>
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