A small ship TU and a view of jump travel that creates it kaladorn@xxxxxx (14 Jun 2020 00:21 UTC)
Re: [TML] A small ship TU and some other stuff Jonathan Clark (17 Jun 2020 01:34 UTC)
Re: [TML] A small ship TU and some other stuff Phil Pugliese (17 Jun 2020 01:59 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 03:23 UTC)
Re: [TML] A small ship TU and some other stuff Thomas RUX (17 Jun 2020 12:28 UTC)
Re: [TML] A small ship TU and some other stuff Phil Pugliese (17 Jun 2020 15:16 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 17:06 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 07:46 UTC)
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Re: [TML] Engineering magic Kelly St. Clair (21 Jun 2020 00:09 UTC)
Re: [TML] Engineering magic Kelly St. Clair (21 Jun 2020 02:10 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (21 Jun 2020 03:50 UTC)
Re: [TML] Engineering magic Phil Pugliese (21 Jun 2020 19:18 UTC)
Re: [TML] Engineering magic David Johnson (21 Jun 2020 16:57 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (21 Jun 2020 17:26 UTC)
Re: [TML] Engineering magic David Johnson (22 Jun 2020 14:30 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (22 Jun 2020 18:38 UTC)
Re: [TML] Engineering magic Thomas RUX (22 Jun 2020 22:01 UTC)
Re: [TML] Engineering magic James Catchpole (22 Jun 2020 22:33 UTC)
Re: [TML] Engineering magic Thomas RUX (22 Jun 2020 23:07 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 00:40 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 02:42 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 01:11 UTC)
Re: [TML] Engineering magic Vareck Bostrom (23 Jun 2020 01:50 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 03:06 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 14:42 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 18:15 UTC)
Re: [TML] Engineering magic Kelly St. Clair (23 Jun 2020 20:35 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 01:32 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 02:13 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 02:25 UTC)
Re: [TML] Engineering magic Kelly St. Clair (24 Jun 2020 04:47 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 19:44 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 07:16 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 19:46 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 21:04 UTC)
Re: [TML] Engineering magic David Johnson (25 Jun 2020 02:29 UTC)
Re: [TML] Engineering magic Rupert Boleyn (24 Jun 2020 04:51 UTC)

Re: [TML] Engineering magic Kelly St. Clair 24 Jun 2020 04:47 UTC

On 6/23/2020 7:25 PM, David Johnson wrote:

> Can we really expect these folks who have brought us so much fun for so
> many years to have consistently brought their "A game" every day for
> forty years? They couldn't have a "bad day" or a project where they
> "needed the money" or a licensee who did creative work but didn't aways
> follow directions well?

They weren't working every day of those forty years.  That's just how
long we've been poking at and/or tearing apart what they did over the
course of a few, sometimes separated by several - more than enough time
to forget and/or contradict what came before. :p

(Though to be fair in both directions, these conversations themselves
tend to be cyclical, bringing up the same subjects, and the same
issues/concerns/problems, over and over again.)

As for the rest...
The reason why "how it works" matters beyond the purpose it serves in
the game is that it informs and constrains my choices as a player.
Otherwise, I might suggest doing something that makes perfect sense to
me, based on my understanding (of the mechanism, the terrain, etc), that
is completely nonsensical to the GM; or, on the other foot, they may be
waiting for me to do the "obvious" thing that I have no idea is even
possible.

The further up (or down) the scale of abstraction we have to go to find
common ground and understanding, the closer we get to "I have no idea
what's going on or what I can do, so I'm just going to roll the dice and
you tell me what happens."  Some people may find that satisfying
gameplay; I do not.

--
---------------
Kelly St. Clair
xxxxxx@efn.org