Cepheus Engine question Charles McKnight (28 Feb 2021 01:58 UTC)
Re: [TML] Cepheus Engine question Jeff Zeitlin (28 Feb 2021 02:45 UTC)
Re: [TML] Cepheus Engine question Charles McKnight (28 Feb 2021 05:05 UTC)
Re: [TML] Cepheus Engine question Jeff Zeitlin (28 Feb 2021 19:35 UTC)
Re: [TML] Cepheus Engine question Chuck McKnight (28 Feb 2021 20:00 UTC)

Re: [TML] Cepheus Engine question Jeff Zeitlin 28 Feb 2021 19:35 UTC

On Sat, 27 Feb 2021 21:04:49 -0800, Charles McKnight
<xxxxxx@pheonic.com> wrote:

>Hi Jeff,

>I’ve started a learning project that will result in a toolkit based on the
>Cepheus Engine. I’m trying to contact Jason Kemp to to ensure that I am
>complying with proper attribution per the licensing pages at the end of the
>Cepheus Engine SRD. Currently the attributions will appear on the splash
>screen and the About dialog, but I do not know if there is anything else I
>need to do. After I have achieved stability, I’ll post an article for
>Freelance Traveller and point people to the repository because I have no
>plans to charge for the software.

The original release of the Mongoose Traveller SRD explicitly added an
exclusion to the OGL; you could not use it for software. I don't know if
that exclusion carried over to Cepheus Engine, which was based on the
Mongoose Traveller SRD. You do need to be aware that while the OGL
apparently does not _inherently_ exclude software, it does constrain you
somewhat; see
https://quora.com/Is-it-permitted-to-use-the-Open-Game-License-OGL-for-a-material-that-isnt-printed-such-as-a-computer-game

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