Hammer time - exactly how long does it take to build a starport in GT? Alex Goodwin (10 Nov 2014 02:51 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Ian Whitchurch
(10 Nov 2014 03:38 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Alex Goodwin
(10 Nov 2014 05:08 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Ian Whitchurch
(10 Nov 2014 05:53 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Bruce Johnson
(10 Nov 2014 18:25 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Grimmund
(10 Nov 2014 14:40 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Jeffrey Schwartz
(10 Nov 2014 14:46 UTC)
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Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Alex Goodwin
(10 Nov 2014 15:13 UTC)
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Hammer time - exactly how long does it take to build a starport in GT? Alex Goodwin 10 Nov 2014 02:51 UTC
Blimey, second question I have for the TML inside a year. Shock! Horror! Cats and dogs living together in harmony! Solomani Confederation peacefully reintegrated into Third Imperium! Why does the SPA-special exchange rate (GT: Starports, p67) seem to be applied twice when determining the amount of effort required to actually build a port of Class II/D or higher (p63)? The example used in GT:SP is Mertactor, described in-book as GTL9, and having a construction budget of 3.8 Imperial gigacredits. The SPA-special exchange rate at GTL9 is 3.75 CrLocal : 1 CrImp, giving a construction budget of 14.29 local gigacredits. Per the "Construction Times" sidebar (p63), the build rate, in CrImp, is given as 2000 local credits converted to CrImp using the SPA-special exchange rate - in this case, 533.3 CrImp per man-day. This is apparently measuring relative productivity at different TLs. (I am wondering what happens on GTL13 worlds - would SPA credits swap 1 for 2 like they do at market?). The build-time example in the sidebar uses the market exchange rate, (sidebar, p62) rather than the SPA-special rate - CrImp 400 per man-day rather than CrImp 533.3, and cites the Mertactor starports "collectively cost 17 billion credits". Applying the correct build rate to that cost would give 31.9 million man-days to build the Mertactor ports, rather than the 42.5 million quoted. Does that build-rate error impeach the cited total cost as well? 17 is awful close to 3.8 + 14.29 (17.09) - was simply the wrong total cost being used? Otherwise, why is a figure given in CrLocal being built at a rate given in CrImp? Shouldn't both currencies be the same, whether CrImp or CrLocal? Using either the CrImp total cost and CrImp build rate, or the CrLocal versions, gives a build time of 7.2 million man-days, or 120 days using Mertactor's available skilled workforce of 60,000.