Re: [TML] Hammer time - exactly how long does it take to build a starport in GT? Alex Goodwin 10 Nov 2014 15:13 UTC

And any comment on whether exchange rates are applied once or twice in
GT: Starports to figure out build times, Jeff, Grimmund?

On 11/11/2014 12:45 AM, Jeffrey Schwartz wrote:
> On Mon, Nov 10, 2014 at 9:40 AM, Grimmund <grimmund@gmail.com> wrote:
>> On Sun, Nov 9, 2014 at 9:38 PM, Ian Whitchurch <ian.whitchurch@gmail.com> wrote:
>>
>>> Using either "Interesting local geology" or "Corrupt local contractors" to
>>> explain the apparent 20% cost overruns would be my favorite answers.
>> The usual reason for cost overruns is design changes.
>>
>> Someone (or a committee) accepts the initial design, and then as work
>> progresses, people notice things they don't like about the initial
>> design.
>>
>>
>> "What?  The perimiter berm is only 4 meters?  Local spec is 5 meters.
>> It'll have to be higher."
>>
>> "Well, the Imperial spec is 4 meters...."
>>
>> "Yeah, but the locals require 5.  "
>>
>> "That should have been caught in the review."
>>
>> "Whoops.  Locals must have been snoozing."
>>
>
> Or, worse, the other way around....
>
> "We have to cut off a whole meter of crystaliron reinforced permacrete ?"
>
> "Yeah, and make sure the top is even, the locals have some kind of
> rule about it."
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