TL10 Spee Class 30,000 ton Pocket Battleship ewan@xxxxxx (25 Feb 2023 14:38 UTC)
Re: [TML] TL10 Spee Class 30,000 ton Pocket Battleship Rupert Boleyn (25 Feb 2023 23:56 UTC)
RE: [TML] TL10 Spee Class 30,000 ton Pocket Battleship ewan@xxxxxx (05 Mar 2023 12:10 UTC)
Re: [TML] TL10 Spee Class 30,000 ton Pocket Battleship Jeff Zeitlin (05 Mar 2023 20:06 UTC)
Re: [TML] TL10 Spee Class 30,000 ton Pocket Battleship Rupert Boleyn (05 Mar 2023 22:47 UTC)
Re: [TML] TL10 Spee Class 30,000 ton Pocket Battleship Rupert Boleyn (05 Mar 2023 22:45 UTC)

Re: [TML] TL10 Spee Class 30,000 ton Pocket Battleship Rupert Boleyn 05 Mar 2023 22:47 UTC


On 06Mar2023 0906, Jeff Zeitlin - editor at freelancetraveller.com (via
tml list) wrote:
> I think that what he meant was that under the rules, the hit chance
> radically changes when you transition between small combatants (under
> 20kTd) and medium(?) combatants (20kTd or more, but under 75kTd), and then
> it changes again when you transition to large(?) combatants (75kTd or
> larger). So, as written, the _Spee_ is at the low end of 'medium
> combatants', and either could be made much larger while remaining a 'medium
> combatant' - or it needs to be cut down to below 20kTd to bring it into
> 'small combatants'.
>
> Incidentally, this is one component of the sort of analysis - although this
> particular analysis is at a somewhat superficial level - that led to the
> Eurisko fleet in Trillion-Credit-Squadron competitions.
Oh yes, my comment was all about playing to the rules. It seemed
relevant, seeing as the objective was to make as small a battleship as
possible with that spinal weapon at that Tech Level.

--
Rupert Boleyn <xxxxxx@gmail.com>