Nuclear Dampers
Kurt Feltenberger
(09 Dec 2017 02:59 UTC)
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Re: [TML] Nuclear Dampers
Rupert Boleyn
(09 Dec 2017 03:26 UTC)
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Re: [TML] Nuclear Dampers Jeffrey Schwartz (10 Dec 2017 01:51 UTC)
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Re: [TML] Nuclear Dampers
Rupert Boleyn
(10 Dec 2017 02:15 UTC)
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Re: [TML] NuclearDampers
Rob O'Connor
(10 Dec 2017 02:31 UTC)
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Re: [TML] Nuclear Dampers
Rob O'Connor
(10 Dec 2017 03:01 UTC)
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Re: [TML] Nuclear Dampers
Kurt Feltenberger
(10 Dec 2017 03:22 UTC)
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Re: [TML] Nuclear Dampers Jeffrey Schwartz 10 Dec 2017 01:51 UTC
On Fri, Dec 8, 2017 at 10:26 PM, Rupert Boleyn <xxxxxx@gmail.com> wrote: > On 09Dec2017 1558, Kurt Feltenberger wrote: >> >> I've been contemplating a scenario where nuclear dampers are used and >> had some questions regarding their deployment and effects. >> >> 1. When defending against nuclear missiles, what exactly happens to the >> nuclear warhead that the damper targets? Does the warhead still >> detonate but due to the damper field fail to reach critical mass and >> thus produce a nuclear explosion? (which sort of begs the question >> about how useful tossing nuclear bombs at each other in space really >> is...) > > > I think the whole thing fizzles, so only the HE trigger goes off, and thus > the weapon breaks up without going bang. And if the other side has good > dampers, nukes aren't much use 9as shown by the attack vs defence tables in > High Guard and Megatraveller). My recollection is that in HG good damper > fields were fairly large and power hungry, so only cruisers and up could > really afford to carry thing, making nuclear missiles something most useful > for frying escorts and missile boats. > Keep in mind, that only low tech nukes even have an HE trigger. It's much easier, safer, and more reliable to use a gravitic pinch initiator.