Character creation: characteristics and skills Niels Kobschaetzki (29 Dec 2017 23:46 UTC)
Re: [TML] Character creation: characteristics and skills Evyn MacDude (30 Dec 2017 00:19 UTC)
Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki (30 Dec 2017 07:01 UTC)
Re: [TML] Character creation: characteristics and skills Bruce Johnson (30 Dec 2017 05:14 UTC)
Re: [TML] Character creation: characteristics and skills Bruce Johnson (30 Dec 2017 06:26 UTC)
Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki (30 Dec 2017 06:59 UTC)
Re: [TML] Character creation: characteristics and skills Thomas Jones-Low (30 Dec 2017 11:46 UTC)
Re: [TML] Character creation: characteristics and skills Rupert Boleyn (31 Dec 2017 00:05 UTC)

Character creation: characteristics and skills Niels Kobschaetzki 29 Dec 2017 23:46 UTC

Hi,

My group and I are nearly through our first small Traveller-campaign
(the Tinath-campaign from the starter box). Most of my players have a
problem that their characteristics and their skills do not fit well
together. The ex-scout courier is a better shot than the ex-space marine
because the scout has a better dex-characteristic than the space marine
for example. With other games they created a character and they have an
idea in mind what the characters thing is and then he is good in his
thing.
Is there any character generation in Traveller (we play 2nd Edition
Mongoose) that allows this? Or at least some kind of modification that
bring characteristics and skills of some chosen profession closer
together? Maybe a character generation that isn't that randomized?

Thanks

Niels

P.s.: I have no problem with the lifepath generation and find it great.
But several of my players have a real problem with it. The cop was
pretty useless most of the time and not having a Vacc Suit skill gave
him certain severe disadvantages. The space marine hates it that pretty
much everybody is better in shooting than him, even though he has
several weapon skills and even higher skills than others but his Dex -1
reduces a skill of 2 more or less to 1. And the scout has Dex +1 or +2
and one weapon skill on 1 and is therefore a pretty good shot already
etc.