Character creation: characteristics and skills
Niels Kobschaetzki
(29 Dec 2017 23:46 UTC)
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Re: [TML] Character creation: characteristics and skills
Evyn MacDude
(30 Dec 2017 00:19 UTC)
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Re: [TML] Character creation: characteristics and skills
Niels Kobschaetzki
(30 Dec 2017 07:01 UTC)
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Re: [TML] Character creation: characteristics and skills
Bruce Johnson
(30 Dec 2017 05:14 UTC)
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Re: [TML] Character creation: characteristics and skills
Bruce Johnson
(30 Dec 2017 06:26 UTC)
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Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki (30 Dec 2017 06:59 UTC)
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Re: [TML] Character creation: characteristics and skills
Tim
(30 Dec 2017 08:46 UTC)
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Re: [TML] Character creation: characteristics and skills
Thomas Jones-Low
(30 Dec 2017 11:46 UTC)
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Re: [TML] Character creation: characteristics and skills
Rupert Boleyn
(31 Dec 2017 00:05 UTC)
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Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki 30 Dec 2017 06:59 UTC
On 17/12/30 05:14, Bruce Johnson wrote: > >> On Dec 29, 2017, at 4:46 PM, Niels Kobschaetzki <xxxxxx@kobschaetzki.net> wrote: >> >> Is there any character generation in Traveller (we play 2nd Edition >> Mongoose) that allows this? Or at least some kind of modification that >> bring characteristics and skills of some chosen profession closer >> together? Maybe a character generation that isn't that randomized? > >Yes, but it’s deeply heretical. “Let your players define who they are”. > >http://www.panix.com/~sos/rpg/slug.html > >This is a ROLE-playing game, not a RULE-playing game. > >If the rules get in the way of the object of the game, throw them out. I know but rules are part of a system and depending on system and the world one cannot go without the other. But it seems that in the case of Traveller Uncharted Worlds might be a viable alternative. <snip> >But in short, let your players create their characters, not their character sheets; then you bring them into your story. imho you need a lot of experience with a rule-system to do it that way without throwing some kind of balancing completely over board. Niels