Re: [TML] PenetrationandDamage(MT/Striker) David Jaques-Watson (21 Dec 2020 00:58 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(21 Dec 2020 02:01 UTC)
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RE: [TML] PenetrationandDamage(MT/Striker)
ewan@xxxxxx
(22 Dec 2020 16:55 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(22 Dec 2020 23:10 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Phil Pugliese
(23 Dec 2020 01:44 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(23 Dec 2020 06:22 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Nokes.Name
(23 Dec 2020 07:27 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker) David Jaques-Watson 21 Dec 2020 00:58 UTC
Dear Folks Rupert wrote: >> No, we cant build it now, but thats probably a materials technology >> issue. ;-) > >Ah, but in Traveller it's all of TL6... So the house-rule answer may be: - drop the AV down a peg or two - but that may have to be playtested against the expected weapons - increase the TL of Cloth - both; i.e. create a new armour type with an AV value below the now higher-TL Cloth I vote for calling it "Linen". (Sounds better than "Denim". Although "Double Denim" may give you a higher AV - just a lower Charisma...) ----------------------------------------------------------------------- David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520) http://www.tip.net.au/~davidjw xxxxxx@pcug.org.au "I file things in historical order, with a hashing algorithm of gravity"