Re: [TML] PenetrationandDamage(MT/Striker)
David Jaques-Watson
(21 Dec 2020 00:58 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(21 Dec 2020 02:01 UTC)
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RE: [TML] PenetrationandDamage(MT/Striker)
ewan@xxxxxx
(22 Dec 2020 16:55 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(22 Dec 2020 23:10 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Phil Pugliese
(23 Dec 2020 01:44 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (23 Dec 2020 06:22 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker)
Nokes.Name
(23 Dec 2020 07:27 UTC)
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Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn 23 Dec 2020 06:22 UTC
On 23Dec2020 1444, Phil Pugliese - philpugliese at yahoo.com (via tml list) wrote: > We all should've known better than to delve too deeply into the > 'Mega-Mess' that is MT. > > You just can't win. I did like the standard chargen, skill system, and the task system of MegaTraveller. The combat system itself works fine, too. However, the weapon v armour balance is off (IMO), and then there's the errata, the outright mistakes, and strange design choices of the spaceship system... -- Rupert Boleyn <xxxxxx@gmail.com>